Archive for the Roleplaying / Reenacting Category

Pipe-Dream Pub Prophesy & Proposal 1997

Posted in Adaptive Reuse, Futurist, Pub Library, Roleplaying / Reenacting, SCOD Status Update Reports, Society Clubs or Social Groups, Uncategorized with tags , , , , , , , , , , , , , , , on August 25, 2019 by Drogo

The Future of the Middle Ages

 

Written in 1997 by Drogo to Pipe-Dream Pub fellowship (edited and digitized in 2019)

 

Why West Virginia?

 

The rugged, rocky, rolly hills and blue ridge mountains with verdant valleys are a backdrop for snow, rivers, rain, fog, and dusty heat. Cold snowy winters and hot sweaty summers combine with landscape that has the same climate (more or less) as England. Farmland and coal mines; sturdy, beautiful, and backwards in beautiful country ways: a perfect medieval setting for a dwarven tavern.

 

Why Harpers Ferry?

 

While maintaining a hardy mountaineer heart, the spirit of Harpers Ferry has guarded and sustained freedom despite its quaint, hobbiton, touristy appearance. Historic Harpers Ferry has been defined by influential travelers, and thrived in their wake. The guests and visitors act in spiritual freedom immortally, like a chronic hysteresis. As Shirley Dougherty puts it, “History always repeats itself in Harpers Ferry.” Native American sacred land where the Potomac and Shenandoah shed tears of love that ran together between the mountains and formed the rivers. Peter Stevens 1730, Robert Harper 1750, surveyed by George Washington 1797 and Thomas Jefferson for the Federal Armory 1830, John Brown’s Raid to free the slaves 1859, President Clinton and Gore Earth Day 1998 (?) and many other important figures and events are part of our legacy. 

 

Prophecy Proposal 1.  We Try Living Together

 

Trial By Sword and Stone

It is summer 2001 and I have graduated from SCAD (Savannah College of Art & Design). In past summers I worked for my Father and HABS (the Historic American Building Survey) as an architectural draftsman, but this summer I have joined the National Guard, and applied to the NPS (National Park Service) Design Center in Harpers Ferry. Three of my history and design friends have taken advantage of the lucrative job market in the DC area, and are currently renting from my parents for metropolitan commuting. The four of us are in a partnership written by round-table contract, and use the school-house in back for a studio office. We also host Gallery exhibits and shows downstairs with antiques, and sometimes entertain B&B guests. There is a substantial flow of money as we prosper.

 

Prophecy Proposal 2.  We Decide on the Pub Site Land Location

 

Trial By Earth 

A link is established in 2002 between 4 other partners, making 7 of us in the Pub Fellowship. We prepare for the Pub by sharing expenses and seeking land. Eventually we find the best site and purchase the property. Acquisition of ideal, strategic site land that is agreeable to everyone may prove to be the most difficult task of all. The amount of variables involved may seem overwhelming.

 

Prophecy Proposal 3.  Investors, Funding, and Financing

 

The Round Table Trial

It is now July 7th, 2003 and the four of us already in town, meet with our newest 3 members at Jefferson’s Rock. Perched upon the Rock of Ages we announce our time is nigh, calling out their arrival into the valley. The rush of the rivers generates a roaring cacophony that titillates our napes as we raise our heads high to the mountains, and declare our individual rights and strengths. Our proclamations echo through the gap, and fly down-stream towards the Capitol of our Nation; flooding the ears of the mundanes. We shout in unison “One for all, and all for one!!! Tally-ho to the Pipe-dream Pub! Hurrah!! Hooray!!! Vivate!!! Liberty!!!” With 7 investors we now can get enough loans and grants and easements. 

 

Prophecy Proposal 4.  Swear Allegiance Fidelity

 

The Trial of Camelot

Discussions and blueprints of the Pub follow after savings are spent in addition to other sources of funding for Pub property and materials. We archive written insurances and oaths of fidelity to the financial, material, and spiritual fellowship. The Sacred Seven can never fall so long as is planned for, with good will and reason. No one will unite if there be an unproven doubt in their mind or gut. We are philosopher kings united by the power of moral reason. None shall be untested, and with good fortune, none unspoken. And with all said, none unbroken. If a break arises it shall no doubt crack with at least one, but before a downfall the crack shall be filled by the spirit of the remaining 6. Even if 4 of the 7 fall, 3 is quite a magic number (in and of itself), and cannot be denied despite trials, though it be less than 4. If nightmares dare to cross o’er the river Styx into this world to turn 5 away from 2, the 2 will prove stronger (though they be fewer), because of the intimate nature of our number. But if the reality remains a dream of one, or the 7 be undone, to the deep dark abyss with this paper and the Pipe-dream shared by none. Each of our dreams must be thus defined and communicated through speech, writing, sounds, drawings, models, and bodily gestures as completely as possible, in order to compare how our individual desires for the collective dream correspond.

 

Prophecy Proposal 5.  Building Construction, Operation, and Sustaining Success

 

The Quest for the Holy Grail

Construction or restoration of the Tavern will ensue. The vision of Camelot will for the first time, be in sight. The combined knowledge of the Pub Fellowship of philosophers will prove a multifaceted tool of inexhaustible energy. As philosophical knights of the round table, we will support each-other as bees in a hive; our Queen is Wisdom (Sophia). Buzzing with ideas, skills, and events our vision will take shape, as hunters acquire resources and exchange places with guards to defend, direct, and build. The material cards we have saved in our hands, will emerge for this ultimate power play. There is such a joyful vitality of powerful energy to the Pub collective, that none spare time to doubt if the dream was worth it. We dance to our own rhythms while we work, so that even the most mundane tasks feel successful. We follow the verdant path of the Goddess in our productive frolicking and fiddling. Indulging in a labor of mind and body, we manifest an artistic functioning time machine, or vehicle for atmospheric revival and mental transportation. The Pub work is life affirming.

 

Maps are drawn and schedules made. The property of the Pub is large enough for a Tavern or Inn (a few acres). The Pub site is nestled away in woods, yet strategically accessible near a major interstate intersection within the DC metro area. There is ample parking up front. A long driveway wraps around back to stables of a half-timber two-story structure. There is a blacksmith’s shop and grounds for birds, cats, dogs, and horses. The main door is hard wood with heavy elaborate iron hinges, and a strong knocker handle ring. The door opens onto the ground level (first floor) bar and hearth of the Pub. All of the doors can be barred from the inside, chain-locked, pad-locked, and key-locked. By day the interior is lit by diamond pane windows, and later by a grand fireplace, candles, and chandeliers at night. Primarily a wood paneled hall with swords, shields, and various artifacts and mathoms displayed on walls and relic racks. The bar is adjacent to the fireplace, with a stair leading up between them. Bathrooms are behind the stairs, with a gallery hall for internet connection. Six tables crowd the room and pipe smoke hangs about. A fiddler rests on a stool in the corner, bar-wench Debbie serves ale, and Brynna (celtic female lark) sings before the fire. All forms of alcohol and herb are sold here, without the stress of an elite menu. If any food is sold, it consists of simple soups, breads, and common organic vegetables. The atmosphere is alluring to farmers, hunters, truckers, and bikers; but also to role-players, SCA, history buffs, reenactors, and even your average curious tourist or excited vacationer escaping from the rat-race.

 

Using the same chimney as the main hall, is the Library for quiet drinking, meditating, and studying. Upstairs is where the owners or bar-keeper lives; private bed-rooms, a study, and guest rooms. The blacksmith lives underground and guards the wine cellar, with dogs. The basement cellar links directly to the stable, bar, and oubliettes. The west wing of the Inn will have a dining hall and more guest rooms, and the east wing will have a kitchen and office. Blessed be, so mote it be.

  • END

[ AUDIO RECORDING of Drogo reading his original letter ]

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The ‘Board and Books’ Club

Posted in Adaptive Reuse, Commercial Corporations, Crafts, jobs, Multimedia Communication, Pub Library, Roleplaying / Reenacting, Services, Sales or Trade, Uncategorized with tags , , , , , , , , , , , , , , , , , on September 26, 2018 by Drogo

Urban Used Book Store and More

Before the apocalypse, some of us had opened a shop in the city for a place to sell what we made, to keep a collective library, and for a local hang out for geeks like us. We called it “The Board & Books” and it was an eclectic social community for all classes of gamers, intellectuals, artists, actors, musicians, and book lovers. We served some food and drink, but it was under the table to avoid needing to renovate and pay fees to code, to keep our expenses low since income was minimal mostly from monthly membership. If you stayed for more than an hour we asked that you pay to stay as long as you like, and that was incentive for return visits to get your money’s worth and have a chair and board to “call your own”. Walking sticks, paintings, and other home-made crafts of all kinds were welcome. On some days a smoking club would rent it, and we locked the door and responded only to the secret knock and call.

Our tiny shop version of the Pipedream Pub was called “The BOARD and Books” because we had at least one table to start with for playing games, writing, and studying books on. Table boards were also used for drinks and food when in private club sessions. The collective library was for our members to place books they liked or wrote, including old and new books. There were also prices on most of the books, on the odd occasion that someone wanted to own it for their personal private hoard. We even managed to sell a few poems.

We had old and new carved wood on display: walking sticks, canes, wands, sculptures, board panels, etc..

We had a converted piano made into a harp, flat-wide-screen digital monitor, and book shelf.

piano desk

Random paintings came and went. Art, music, and books were often traded.

Beamer and Tom made an awesome wooden table from old antiques and local barn boards.

railway-table-by-toyo-kichen-style-o

After a few years membership increased and so rates were raised to pay the bills and make some net profit, until Armageddon. During WW3 there was too much economic depression to charge much, and when the urban infrastructure became bad enough we had to close shop in the city, and focus on the Pipedream Pub in the country.  Many of the items and books from the shop were moved to the Pub library and hearth hall.

[ part of SCOD FALLOUT 2020 series script ]

Midevil Films Review

Posted in Arts (Design & Performance), Fictional Stories, Film Reviews, Interviews, POB Video, Recommendations & Tributes, Roleplaying / Reenacting with tags , , , , , , , , , , , , on September 19, 2013 by Drogo

Midevil Films Productions

Mid-Western American Independent Film group

Based on Interview with Founder, Producer, Director, Writer, and Actress:  Angela Daum 

Aliases include: Arlyssen Arlussen / Olivia Alyss / Kallie Stevenson

List of some Films:

The Map, The Lesson and The Test, Angela as a Ranger, Angela as a Courier, The Three Gems, I murdered a Fairy?, Ranger Mottos, MCIS, Midevil Crime Investigation Service, The Day in the Life of a Courier, How to wash your K9, Andrew Audition

Angela has fun with all her films, and the actors are good and play along well with the script for a finished result. She is a maverick woman who is both a passionate writer and a bold actress. She is a loyal to her crafts and her friends.

Watch their films on Youtube Channel Ranger Alyss. Angela’s favorite scene from Angela as a Ranger is: “What I have I gotten myself into.” Angela: “The weeds you just walked into them.”

For Angela film making is a passion she want to continue for as long as possible; with more shows and films on the way!!

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End of Interview with Angela of Midevil Films.

– squirrel happens! –

Pananimus, Frederick Gamers’ Guild

Posted in Cooperatives / Communities / Networks / Travels, Roleplaying / Reenacting with tags , , , , , , , on August 4, 2012 by Drogo

Pananimus is a group founded by Beamer and Drogo in 2012, based on existing local social gaming relationships. Pananimus means “all creative energies” and is open to all; video gamers, word gamers, board gamers, card gamers, strategists, roleplayers, etc… so please join us online regardless of how often you game, or want to game; no matter if you are local or from another dimension that just visits. Pananimus includes all forms of fiction and fantasy. Also inherent in our name is an interest in other forms of life and media; supernatural, paranormal, film, books, theater, radio, and yes even the mundane (sometimes). Facebook link: https://www.facebook.com/FrederickMdGamers

 

 

 

 

Dwarven Noble Ranger

Posted in Fictional Characters, Roleplaying / Reenacting with tags , , , , , , , , , , , , , , , on June 30, 2012 by Drogo

Lord Drogo Fyrvolken of the Old Forest Dwarven Rangers

Middle Earth Fantasy Roleplay