Archive for evil

Perceptions of Good vs Evil

Posted in Pagan, Religions, Spiritual, Uncategorized with tags , , , , , , , , , on October 17, 2016 by Drogo

While i LOVE new age metaphors, like “light vs dark” type stuff, i feel i must speak out to distinguish my own beliefs with ‘witch hunt’ type attitudes that come off as ‘holier than thou’. In reality, differences of personality are not black and white for the most part. Good and evil are much more relative to individual perspectives than light and dark; and most things we want to lump in there are usually in a grey zone; good for one, bad for another. For example milk, some people are against it, others love it, i dont think either way it is good or evil. Even killing, killing a human is wrong, killing a harmful virus is good; both are killing another life form, and are not contained within our human conceptions of ‘right and wrong’, except our brains tell us we should be able to label them as such as though we have the ego of Universal Truth. The secret is that Truth, is fractured through our individual perspectives, which will constantly find our own temporary truths, which may last for a life time, or beyond, on the level of that singular consciousness. Universal Truth, if there is such a thing, must be the combination of all, and certainly would transcend human comprehension just as all the holy texts indicate. Even religions that claim THE LIGHT, always have a DARK SIDE, because that is Universal Balance (TRUTH).

A Universal Omnipotent Being would allow both god and goddess, good and evil, light and dark, and night and day; death and life, just as happens in reality. Even healing, which seems a very positive thing, can involve sacrificing life energy; like killing a plant to extract its life energy, burning fossil fuels to heat and power the house until there renewable energy systems are implemented, or spending money that could have been used to save or ‘better’ the lives of others. It is true that we cannot help others, without first helping our-selves to be healthy enough to help others; even just enabling yourself to help others has selfish aspects to it, just as helping others benefits you.

We can choose things that make us feel we are on the path of LIFE, to prolong and better our own lives, because we think that DEATH is bad; and yet death will always come, and things will always die to allow others to live. The truth of reality is yin-yang Tao (The Way of the Universe).




Evolving Critical Evaluation

Posted in Arts (Design & Performance), Critical Commentary of Civilization, Environmentalism, Music Reviews, Psychology with tags , , , , , , , , , , , , , , , , on October 23, 2013 by Drogo

Redefining Good vs Bad judgments based on the Evolution Humanitarianism and Environmentalism

Changes in politics and economics show that there is indeed a paradigm shift slowly happening since the 1960’s from a human perspective about civilization. This self-aware hippy attitude of good-will has yet to trickle through to main-stream media critics, who have created a whole new generation of ‘everything is shit except what i like’ haters. So in response to less hateful aggressive competition, we hear critics talking about how stupid it is to give every kid a badge who was involved in the game (since the 1980s).

First of all that argument about there being no incentive to win because ‘every one gets a trophy’ holds no sway with me. In soccer the more games you won, the larger the trophy you got; and as I got older, the team I was on lost more and more games. The reason we lost games was not because we were content with getting what-ever it was we got at the end of the season (a paper document if we were lucky); it was because other teams were better. I cannot describe fully how bad it still felt to lose over and over again, with nothing show for it. So to all those critics of encouraging people to keep playing next year by giving them some prize, I say “Fuck you!”. Ok, is that humanitarian enough for you?

Next, there is a growing awareness in America that we are fucking up the planet we live on for ourselves and future generations. This is called Environmentalism (for those not in tune with the movement already). For those that don’t care about life in general or other lives, I ask them to imagine burning to death, drowning, or starving … as an Environmentalist I am opposed to that happening to the masses of animals, including humans, on this planet; but it is happening now because of our collective ignorance on an industrial scale.

So now we come down to individual artists, musicians, and farmers being able to do what they love doing for a living. It is impossible for most of us to earn a living growing our own food, playing our own music, and making our own art currently; however this is where critical evaluation needs to keep evolving! We are redefining our collective definitions of ‘good and bad’ creations, at social events like drum circles, free art shows, and small farm gatherings. Rather than the emphasis being placed on selfish competition and arrogant petty comparisons, critical emphasis is evolving to embrace individual expression and the importance of compassion. To promote the work of another that you can identify with, becomes a way of promoting yourself as a good person.

A good creation has social and environmental worth beyond talent or skill.

A bad creation has destructive dimensions beyond the surface glamor.

Both have value for self-reflection.

* Related articles:  Art Evolution;






Idiot Puncher

Posted in Arts (Design & Performance), Critical Commentary of Civilization, Environmentalism, Fictional Characters with tags , , , , , , , , , , , , , , , , on August 8, 2013 by Drogo

A Liberal Cartoon by Drogo

A spoof on the book series “Dragon Puncher” by James Kochalka

Idiot Puncher

Idiot Puncher 1

Idiot Puncher 2

Savannah, Georgia

Posted in Alternative Architecture, Historic Architecture, Organic Architecture, Recommendations & Tributes, Sustainability with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on March 16, 2013 by Drogo

Historic Architecture, Environmental Landscape, and Urban Social Art


Savannah has the historic integrity of an ivy-league campus, yet for the poor as well as rich. Yes, it is very much the old pirate ‘Port Royal’ still, but in some ways it also surpasses the nobility of elite university campuses. Even the SCAD (Savannah College of Art & Design) campus is spread throughout the city, and SCAD classes are held in renovated industrial buildings, often with Richardsonian strength; so that liberal education is fully-integrated with the city. As far as competing with modern industrial metropolitan cities, Savannah has plenty of modern and post-modern architecture, and SCAD teaches cutting-edge technology; but it has no desire to be as massively impersonal as New York, or any other major city.

Savannah urban design is overwhelmingly utopian, despite there being dystopian flavors as well. The main streets force cars to either park or drive around the eleven park squares (circuses), while pedestrians can go straight through on sidewalks and bike lanes. It is easy to find any place in the formal city because there are no diagonal streets, one tall building in the middle (DeSoto Hotel), and a few tall buildings downtown parallel with the Savannah River. The downtown main-streets (River Street) on Saint Patrick’s Day are celebrated on par with Mardi-Gras. There are so many unique aspects to Savannah, from its very origins. The basic ‘Roman encampment’ grid urban layout is flavored by multiple circuses with vegetation. Live-oaks, palms, and crepe-myrtle trees are naturally hung with Spanish moss. From sandy soil hedges, herbs, flowers and grasses are also publicly grown for the enjoyment of all.

I will find out more about the city founders, besides Oglethorpe; specifically the Native American chief of the local Creek Indians, because he seems to deserve the same level of respect as the English founder, Oglethorpe. The British and Indians were friends, and one of the largest monuments in a prominent park is dedicated to the Indian Chief’s grave. Southern hospitality is less surface courtesy in Savannah, and more a part of its essence; in regards to integration of whites and blacks, international representation, multi-culturalism, and willingness to welcome even enemies (like General Sherman during the Civil War).

There are several ways to consider the social types that comprise the ‘daily population’ of Savannah. There are five basic social types; the rich residents (white blue-blood aristocracy and new-money millionaires), the poor working-class (merchant and service residents and workers), the street beggars (homeless, hustlers, artists), SCAD students (artists, professors, staff), and tourists (pedestrian, trolley, horse-buggy).

According to Dr. Hsu-Jen Huang (SCAD Architecture Professor), Savannah has been growing, even during the recession. In ten years, the city population and SCAD enrollment have doubled. Some buildings still fall between the cracks, but for every loss two more renovations or new constructs emerge. After the 1994 book Midnight In the Garden of Good and Evil, Savannah has continued to blossom as one of the best cities in the World. Many of its qualities were always inherent in the original urban design, and it continues to grow because of accepted differences.

From the American Revolution, to the Civil War, and beyond; Savannah embraces its strange stories. It has an other-worldly, old world, old town feel. Ghost tours are quite at home with the lamp-lights, cobblestone streets, brick walkways, and French ironwork balconies. It is in fact a small city; one which favors pedestrian traffic more than automobiles. The whole downtown is walkable, and locals often easily commute with bicycles as well (as I did for 3 years).

There are so many fun things to do there, it might be hard to know were to begin; if Savannah were not an immediately immersible, hospitable environment. The whole city is a memory garden, which literally blooms because of all the flowers. There are less flowers and leaves in the Winter, but Fall, Winter, and Spring are best weather-wise; as there is rarely snow, and Summers are often walls of heat and humidity (which it is known for even during Fall and Spring).

Architecturally Savannah is truly unique, with historic world and southern romantic blends. Town-houses often have the side-porch design, as with nearby Charleston, SC. The cast-iron railings and french dormers have that New Orleans feel. Parks and trees really do make a huge difference for traffic. Even while continuing to grow, Savannah is still one of the most colorful and pedestrian friendly cities in America. I can say after living there, the magic is real; including the variety of character personalities that the famous book alludes to.

Midnight In the Garden of Good & Evil describes much of the architectural and social feel of the town. ‘Midnight’ the book has much more analysis of detail, while the film has literally has more visual images. I lived in three parts of town, and often passed by famous landmarks on daily commutes to classes. The main character’s house (Mercer Mansion) is on Bull Street along a square, towards the largest city park, Forsyth Park. Forsyth Park was my favorite park that I loved living on, because of the large open grass lawns, largest and most beautiful fountain, organic paths, and shady flora. There I was free to publicly practice Tai-Chi, hippy folk music, or jogging without much bother.

Most of this essay describes the utopian aspects of Savannah, but this paragraph should put some of the dystopian perspectives in context. The poor and the dead, out-number the rich and the living. Southern swamp-lands naturally have a salty entropic power that corrodes metals, moisture that promotes the decay of organic matter, and massive humidity that stifles productive activity, while encouraging roaches and gnats. The humane social ‘decadence’ of the town, allows for an ease of poverty. Kindness tolerates and sometimes falls prey to hustlers. Vandalism and theft are common crimes in Savannah, with the occasional mugging (typical of cities in general). Although crimes are committed by lower classes, the majority (which are poor) are respectful, lawful, and often generous. So you see despite the ‘scariness’, actual dangers are minimal for a city.

Savannah’s name appropriately indicates the climate heat, and the flat field look of the surrounding wetland marsh grasses. Old pirate maps referred to the lands inland along the River as ‘Savannah Land’. Google Street view is very impressive, with realism. It really helps get the feel for the freedom of moving through the town by photographic vista. In the 1990’s we were taking panoramic photos for architecture projects so it really feels appropriate. Day trips easily include the famous Bonaventure Cemetery, Oatland Island Wildlife Center, and Tybee Island Beach.




Zoroastrianism Summary

Posted in Religions with tags , , , , , , , on February 22, 2013 by Drogo

Zoroastrianism (Magianism) is a religion based on ancient Indo-Iranian Aryan religions (2,000-500 BC) and the prophet Zoroaster (Zarathustra 600 BC). The term ‘Magi’ in the Christian Bible referred to their priests (wise men). The roots of Zoroastrianism are dualist, based on two equally powerful forces of Good and Evil (like Yen-Yang). After the teachings of Zarathustra, the religion becomes more monotheistic; with an emphasis on Good (Ahura Mazda). Eventually Evil (Ahriman Shaitan) was demoted to the level of the chief immortal evil spirit power that is not called a god by the main priests and scriptures, but has the powers of a secondary god (Druj – like Satan). – (Gathas scriptures)

Zoroaster promoted the status of Ahura Mazda, while demoting all other deities and rejecting past rituals. Pre-Islamic Iranian dynasties gave Zoroastrianism immense prestige in ancient times, and some of its leading doctrines were adopted by other religious systems. In the middle ages Islamic Arabs conquered Iran and subjugated Zoroastrianism. For some reason its earliest record in western history was in 1,643 AD (Thomas Browne).

Zoroastrian eschatology and demonology influenced the Abrahamic religions. Abrahamic religions are the monotheistic faiths sharing a common origin ancestor, Abraham. The largest Abrahamic religions are now Judaism, Christianity, Islam, and Bahaí.


Posted in Politics with tags , , , , , , , , , , , on April 1, 2011 by Drogo

Good and Bad Politicians

Ongoing Lists of our representative leaders, past and present.

Think of this list, as a list of real life “Heroes and Villains”

By “Good” we mean “Ethically and Morally Good”

By “Bad”  we mean “Corrupt, Evil, Vile, and Sinister”


Good Politicians


Sanders, Bernie (US Senator)

Gravel, Mike

Unger, John

Gore, Al

Carter, Jimmy



Bad Politicians

Bush Jr.





Jackson, Andrew





5 Rule Theory on Gaming

Posted in Cooperatives / Communities / Networks / Travels, Psychology with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on February 4, 2011 by Drogo

Drogo’s Gaming Theory

Five Rules for Roleplaying, Rollplaying, and related playing of strategy and character based games…

Playing games for fun is not a phase for me. I don’t only play the latest and coolest, most trendy games. Nor have I even been in a regular group of gamers in years. However I do consider myself a Master of several games, at least in one or two capacities. One of those games I played for years with other people was Dungeons & Dragons. After 10 years of playing I was a Master Dungeon Master, proficient at a few styles of control. It was during my apprenticeship to older Dungeon Masters that I acquired my philosophy of game play.

My favorite Dungeon Masters had similar traits, although they did not know each other. Their ways of controlling was compatible with their ways of playing. Their dominant traits tended to avoid or deny gain by intentional selfishness, rudeness, greed, or cruelty. If spite bias was ever used, it was for conflict resolution. Here I will attempt to list the guidelines of my theory for running games:

1. Prepare ahead of time, so that game play will run smoothly. Preparation can minimize lost time searching through notes or the rule book. Have a few conclusions in mind, and what the psychological results might be.

2. Roll alot of dice to maintain a continuous element of Neutrality, while guiding the story.

3. Guide the story with subtle bias in favor of the characters because you care about the individual people playing.

4. Foster morality and ethics by rewarding ‘goodness’ and punishing ‘badness’. This concept is relative to Character Alignment. Good characters will be guided or controlled by Good Deities, and Bad characters will be guided or controlled by Evil Deities. The result of this is that if the player acts ‘out-of-alignment’ and refuses to correct their behavior, the DM can step in and guide or control their character by using a ‘higher power’ (like a Deity) in the game.

For example if a player wants to play a ‘good’ character, but acts ‘bad’ then an Evil Deity can take control of their character. Whether the player gets control back, depends on whether or not the player modifies the alignment to fit their behavior, or changes their actions to fit the alignment better. If a player wants to play an evil character, and they are being awful to other players or the DM, the DM may retain control of their character through the Evil Deity indefinitely. This is one way to attempt to have good game play, rather than ban players or quit the game.

5. Help everyone to have fun!!!

* not included: tips on game writing or character creating