Archive for fantasy

JRR Tolkien Essays

Posted in Book Reports, Uncategorized with tags , , , , , , , on October 15, 2016 by Drogo

Reports on Tolkien

St. John’s at Prospect Hall – Catholic High School 1990-94

Taken from old reports by Walton Stowell, Robert Trainor, & Chris Chromey


Middle-Earth: Our History? – based on Rob Trainor’s highschool paper 1993

John Ronald Reuel Tolkien was born in Bloemfontien, South Africa; on January 3, 1892. His father worked there as a banker, although both of his parents were from England. When John was only 4 years old, his father died. His mother Mabel then took young John and his younger brother, back to her native home in Birmingham, England. John was raised there and attended the King Edward School.

In 1904 when John was 12, his mother passed away. From then on he and his brother were raised by a Roman Catholic priest. Tolkien went from King Edward’s school, to Exeter College at Oxford. Before he got his degree, World War I broke out. In 1915 at the age of 23, John Tolkien entered the army, with the Lancashire Fusiliers regiment. The next year he married Miss Edith Bratt, who later became the mother of his children. Tolkien served with the Fusiliers from 1915 until 1918. At the end of WW1, he returned home and went back to college. John got his Masters Degree in 1919.

John studied many languages and knew a number of languages including Latin, German, Gothic, French, Greek, and Middle English. He developed his own hybrid languages, which would be the basis for his novels. John worked for a short time on the famous Oxford English Dictionary. He also became a ‘reader’ professor in English at Leeds University from 1924-25. His first publication was A Middle-English Vocabulary. Then he and E.V. Gordon published a critical text on Sir Gawain and the Green Knight, analyzing the infamous old 14th-Century anonymous poem; John later translated it into modern English verse.

In 1925 John Tolkien left Leeds, and went to Pembroke College at Oxford; where he remained for the next 20 years, as Rawlison and Bosforth ‘Professor of Anglo-Saxon’. John’s imaginary languages led to him forming lands and stories around them. He sorted out places where his languages would be spoken, and what their attitudes might be culturally. John became an Oxford ‘fellow’ and ‘don’. He published Chaucer as a Philologist in 1934. Next came Beowulf: Monster and Critics. Tolkien himself had become a respected philologist. Philology is the study of written words, their origins, and meanings.

He wrote stories for his children, as ‘letters from’ Father Christmas. While grading college papers, John Tolkien began day-dreaming and sketching notes about a ‘hobbit’. In 1937, when Tolkien was 45 he was urged by his colleagues and children to publish his book called The Hobbit. It took him 12 more years to write the Lord of the Rings. It took John his life-time to write the Silmarillion, which was post-humously finished for him by his son, Christopher Tolkien.

‘Middle-Earth’ is the setting for The Hobbit, Lord of the Rings, and The Silmarillion. Tolkien describes Middle-Earth using familiar objects and concepts, that make it seem like it could have existed in the distant past of England. This is how Tolkien conceived many of the ideas, and to many fans there are many charming and philosophical allegories and parallels. According to Tolkien, Middle-Earth (Arda) is ultimately its’ own world set in a fictional past of Earth, and not just mere metaphor.

Tolkien wanted to create a fictional mythology for the English, as they didn’t really have one before (besides the Mabinogion, Book of Kells, Beowulf, and the legends of King Arthur and Robin Hood). He certainly achieved his goal of creation. Middle-Earth should perhaps best be considered a fantasy time period, set in the distant pre-historic past of Europe. The anachronisms and races are very much fantasy, and the themes are mythical.

References where Tolkien compared the reality of modern Europe and the fiction of ancient Middle-Earth include: the landscape and habits of Hobbiton (like Welsh), Hobbiton’s position north-west, general geography, astronomy changes, language roots, and flora and fauna (including insects). “It is plain indeed, that in spite of later estrangement, Hobbits are relatives of ours: far nearer to us than elves, or even than dwarves.” (LOTR I, 20) The land is similar to Europe, but much has changed by years of ‘wind and wave’. The significance of the comparison, is that it gives us familiarity with the setting. These descriptions also add believable gravitas; that the lands have been there for a long time, and slowly changed over time. Things like tobacco, clothing, and chimneys are clearly taken out of time and place and dropped in for amusement.


JRR Tolkien – based on Chris Chromey’s research paper, English 11, 1992

“In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell; nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit hole, and that means comfort.” – 1st paragraph of The Hobbit

In 1938 the world was introduced to its first hobbit. Somehow we fell in love with this short round creature who lives in a hole with a life of comfort and a friendly manner. Throw in an adventure of dwarves, magic treasure, and evil monsters; and you come up with a tale so enchanting that its popularity breaks new ground in literature and pioneers the way of fantasy writing.

John Ronald Reuel Tolkien was the brilliant inventor of the hobbit race (and Middle-Earth). The Hobbit, his first book concerning this magical world, started out as a story Tolkien told to his children in the form of letters he would give them every Christmas (via ‘Father Christmas’ mail), which contained a chapter of hobbit Bilbo Baggin’s adventures and illustrations. Later on in life Tolkien read the hobbit tales to his literary chums, in a jolly writing group called the Inklings. The Inklings were a group of scholars who met with C.S. Lewis in his Magdalen college apartments, and later in old local English taverns. They would talk, read excerpts, and drink with an air of romanticism. Tolkien enjoyed these meetings, perhaps like Bilbo gathering with friends in the Shire of Middle-Earth.

Tolkien’s academic credentials help to explain why he was able to create such wonderful literature. Tolkien studied mythology and languages, with a focus on Celtic and Germanic lore. Tolkien loved English legends, and wanted England to have more of its own mythological literature. He began creating his own languages also, and used characters (like dwarves, valkyries, and elves) from Teutonic folk-lore. Dwarves were like vikings with their Norse beards, weapons, and armor. Elves were like elegant thin human-sized medieval English style faeries. The tree-ents were like dryads, and the wild ‘wose’ men were like Gaels; both of Celtic origins.

His re-imaginings of old ideas became the basis for the modern ‘medieval-fantasy’ genre. Tolkien published the Hobbit and Lord of the Rings few books during his life-time, but he was not able to finish the Silmarillion which was his large bible of Middle-Earth mythology. Pieces of the Silmarillion were edited and published after JRR Tolkien died, by his son Christopher Tolkien. It shows his father’s genius for synthesizing imagination, literature, language, and mythology in extraordinary detail.

Although Tolkien did not use the term ‘fairy’ in his Middle-Earth books, he did create a “fairy world”, or to be more specific an old world of faeries, that humans had begun to colonize and spread into by more rapidly populating. Humans had shorter lives than the other races, so they clearly were procreating faster, and elves were leaving into the West (much as they did in Celtic myths and legends).

About JRR Tolkien’s youth, we know he had a playmate besides his brother when he lived in Africa; named Hillary. They would play fantasy adventures based on stories. When JRR was about 7 years old, he began to compose his own story about a dragon. He recalled a ‘philological fact’ that his mother was more interested in his grammar, than the story or the characters. She pointed out that he should not say “a green great dragon”, but rather “a great green dragon”. This incident ‘put him off’ from writing for many years, and he became ‘taken up’ with language.

JRR Tolkien wrote an essay (similar to Frank Baum’s intro to The Wonderful Wizard of Oz) called ‘On Fairy Stories’, to explaining the relationship between reality, fiction, and folk-lore. Tolkien’s essay also addressed Andrew Lang’s ‘fairy-tales’, and what constitutes stories about the land of ‘Faerie’ and what does not (in the mind of Tolkien). Here is an excerpt:

On Fairy-Stories

Probably every writer making a secondary world, a fantasy, every sub-creator, wishes in some measure to be a real maker; or hopes that he is drawing on reality: hopes that the peculiar qualities of this secondary world (if not all the details) are derived from reality, or are flowing into it. If he indeed achieves a quality that can fairly be described by the dictionary definition: “inner consistency of reality”, it is difficult to conceive how this can be, if the work does not in some way partake in reality. The peculiar quality of the ‘joy’ in successful fantasy can thus be explained as a sudden glimpse of the underlying reality or truth. It is not only a ‘consolation’ for the sorrow of this world, but a satisfaction, and an answer to that question, ‘is it true?’. My answer to this question (that all children ask) was at first (quite rightly): “If you have built your little world well, yes: it is true in that world.” …

To summarize Tolkien’s point here, the art of literature acts as an enchantment upon our minds. A well constructed world of words that tells a story, invites us to believe that the lore is ‘real’. Every writer making a secondary ‘fantasy’ world, wants the reader to desire to believe it is real. This ‘believable’ quality is achieved by using real ‘primary world’ references or characters that can view the fiction through our perspective (and vice-versa). The joy of reading realistic fantasy, is not just escapism, but the thrill of believable travel to that world; by defining its’ own reality. If fiction is well created, it has its’ own consistent truth; which reflects our own reality, each version of every story a magic mirror. The world consistency can change, but it should be reflected on in some way, as in ‘Alice and Wonderland’ stories, the consistency is to be inconsistent with the ‘rules’; with self-exposed unpredictability, as commented on by characters or narration.

By providing linguistic and historic backgrounds, Tolkien gave us the essence of his characters. We can find out more about them, just as we look into non-fiction books for facts about our historical figures. Tolkien thrived on the fact that language is the basis to all communication, and therefore knowledge. Fantasy novels after Tolkien, often imitate his settings and plots, without the depth.

Tolkien’s work feels timeless, like by reading his words we can escape Time. Yet his words also remind us of the power of Time; as with the riddle from the Hobbit:

This thing all things devours;

Birds, beasts, trees, flowers;

Gnaws iron, bites steel;

Grinds hard stones to meal;

Slays kinds, ruins town,

And beats high mountain down.

Tolkien’s narration language seems ancient, and yet timeless because we can still understand it. One critic* accused his ‘boring’ writing of being a ‘syncretic antiquarian collage’. The critic goes on to say that Tolkien’s “ignorance of all he so conscientiously is trying to transmit” … “definitely leaves his writing lacking”. Clearly, the critic was wrong. To me this is a perfect example of how critics that go beyond factual summary, often show their own ignorance and childishness.

* Essays In Memorium; Catherine Stimpson; Salu & Ferrell (editors); Cornell University, 1979

Tolkien loved children, spent time with them, and made sure to be home at night to tuck in his own children. It was his love for children that drove him to write books for them, built upon college graduate level (adult) education and his child-like imagination (which apparently he never lost). He was not content with the children’s fairy tales he had, when he was a child. Tolkien wanted to give children books that he felt they deserved, that even their adult minds’ could grow into with maturity. The age orientation of his books seems to be progressive. The Hobbit is child-like, the Lord of the Rings is for teens, and the Silmarillion is for adults; but because Tolkien was a scholar, the books are really more advanced, always seeming to be one step ahead of the reader, transcending age at every turn.



WOLF by Ranger Tess

Posted in Book Reports with tags , , , , , , , , , on January 29, 2015 by Drogo

I have a copy of the book ‘Wolf’ by Ranger Tess.

First i want to talk about the author and her family homestead in Missouri. Ranger Tess is a small but strong young woman, who lives a life engaged with spirits of Nature. She does historical fantasy roleplay, which often evokes cultural memories of a time when humans lived closer to animals, plants, water, and land. She is a shepherd of many animals of all shapes and sizes; horses, deer, pigs, dogs, bunnies, and goddess knows what…. Her family all do farm and art type things also, and although humble they are quite generous, creative, devoted, and talented.

Second here is a short book report on Wolf. Wolf is the name of the main character, a boy raised by wolves (like Mowgli from Jungle Book by Kipling). Other characters include: Grant, Jess, Jackson, Scout, Tracker, Brenda, Zan, Scott, Vallon, and Taren. My edition is from 2010, with a really nice cover with hand and paw print. It is a portable 290 page book. The densely clean format and plain wording reads smoothly. The action is awesome, the messages are good, and it even has a good ending!!! I highly recommend this book to anyone that loves fantasy adventures.

 – Drogo

 WOLF video trailer

Midevil Films Review

Posted in Arts (Design & Performance), Fictional Stories, Film Reviews, Interviews, POB Video, Recommendations & Tributes, Roleplaying / Reenacting with tags , , , , , , , , , , , , on September 19, 2013 by Drogo

Midevil Films Productions

Mid-Western American Independent Film group

Based on Interview with Founder, Producer, Director, Writer, and Actress:  Angela Daum 

Aliases include: Arlyssen Arlussen / Olivia Alyss / Kallie Stevenson

List of some Films:

The Map, The Lesson and The Test, Angela as a Ranger, Angela as a Courier, The Three Gems, I murdered a Fairy?, Ranger Mottos, MCIS, Midevil Crime Investigation Service, The Day in the Life of a Courier, How to wash your K9, Andrew Audition

Angela has fun with all her films, and the actors are good and play along well with the script for a finished result. She is a maverick woman who is both a passionate writer and a bold actress. She is a loyal to her crafts and her friends.

Watch their films on Youtube Channel Ranger Alyss. Angela’s favorite scene from Angela as a Ranger is: “What I have I gotten myself into.” Angela: “The weeds you just walked into them.”

For Angela film making is a passion she want to continue for as long as possible; with more shows and films on the way!!


End of Interview with Angela of Midevil Films.

– squirrel happens! –

5 Rule Theory on Gaming

Posted in Cooperatives / Communities / Networks / Travels, Psychology with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on February 4, 2011 by Drogo

Drogo’s Gaming Theory

Five Rules for Roleplaying, Rollplaying, and related playing of strategy and character based games…

Playing games for fun is not a phase for me. I don’t only play the latest and coolest, most trendy games. Nor have I even been in a regular group of gamers in years. However I do consider myself a Master of several games, at least in one or two capacities. One of those games I played for years with other people was Dungeons & Dragons. After 10 years of playing I was a Master Dungeon Master, proficient at a few styles of control. It was during my apprenticeship to older Dungeon Masters that I acquired my philosophy of game play.

My favorite Dungeon Masters had similar traits, although they did not know each other. Their ways of controlling was compatible with their ways of playing. Their dominant traits tended to avoid or deny gain by intentional selfishness, rudeness, greed, or cruelty. If spite bias was ever used, it was for conflict resolution. Here I will attempt to list the guidelines of my theory for running games:

1. Prepare ahead of time, so that game play will run smoothly. Preparation can minimize lost time searching through notes or the rule book. Have a few conclusions in mind, and what the psychological results might be.

2. Roll alot of dice to maintain a continuous element of Neutrality, while guiding the story.

3. Guide the story with subtle bias in favor of the characters because you care about the individual people playing.

4. Foster morality and ethics by rewarding ‘goodness’ and punishing ‘badness’. This concept is relative to Character Alignment. Good characters will be guided or controlled by Good Deities, and Bad characters will be guided or controlled by Evil Deities. The result of this is that if the player acts ‘out-of-alignment’ and refuses to correct their behavior, the DM can step in and guide or control their character by using a ‘higher power’ (like a Deity) in the game.

For example if a player wants to play a ‘good’ character, but acts ‘bad’ then an Evil Deity can take control of their character. Whether the player gets control back, depends on whether or not the player modifies the alignment to fit their behavior, or changes their actions to fit the alignment better. If a player wants to play an evil character, and they are being awful to other players or the DM, the DM may retain control of their character through the Evil Deity indefinitely. This is one way to attempt to have good game play, rather than ban players or quit the game.

5. Help everyone to have fun!!!

* not included: tips on game writing or character creating




Drogo’s Favorite Books

Posted in Book Reports, Fictional Stories, Philosophy with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on April 6, 2010 by Drogo

Popular Classics: Travel Fantasy & SciFi-Horror Genres

Plato:  Atlantis, The Republic

Sir Thomas More:  Utopia

Swift:  Gulliver’s Travels

Jules Verne:  Journey to the Center of the Earth, Around the World in 80 Days, 20,000 Leagues Under the Sea

HG Wells:  Time Machine, War of the Worlds,

George Orwell:  1984, Animal Farm

Aldous Huxley:  Brave New World, Doors of Perception, & Island

Check out a book in which Huxley compares his own book, Brave New World with Orwell’s 1984; and argues why control through reward is more sustainable than control through fear. Brave New World Revisited is 1984 vs. Brave New World. Also Ape and Essence is a planet of apes  (written ironically in 1948).

Ray Bradbury:  Fahrenheit 451,

Philip K. Dick:  Do Androids Dream of Electric Sheep? (Blade Runner), Rollerball, Man In High Castle

Stephen King:  Dark House, Running Man


NON-FICTION: Political, Philosophical, Historical, & Biographical

Assault On Reason  – Al Gore 2007

The Revolution: A Manifesto
Dr. Ron Paul

Give Me Liberty – Naomi Wolf 2008

Harper’s Ferry: Strange Stories & Legends
Joseph Barry

8 Pillars of Greek Wisdom – by Stephen Bertman

Blackberry Cove Herbal – by Linda Rago


FICTION: Fantasy, Mystery, Thriller & Horror

Lord of the Rings & The Hobbit
JRR Tolkien

Suicide Surprise
Noel Tavano

Doubtful Guest, Dwindling Party, Gashlycrumb Tinies, Haunted Tea-Cosy
Edward Gorey

Stories of Fiction, Fantasy, and Adventure!

Posted in Book Reports, Fictional Stories with tags , , , , , , , , , , , , , , , , , , on February 22, 2010 by Drogo


Stories of Fiction, Fantasy, and Adventure

Short Stories Written In Grade School

Rich Full-Color Illustrations

Written & Illustrated by: Walton D. Stowell Jr.

Edited by: Doctor Drogo F. Empedocles

Dedicated to Mom: Nena M. Stowell

Sponsored by: Noel Lana Tavano

Self-Published in 2010

Stories of Fiction, Fantasy, and Adventure is a collection of 45 short stories written in the 1980’s by a kid, for kids. The Author wrote these stories as a kid, to be read by kids, and read by kids to other kids. Adults may read these stories of course, but those that live in denial of their creativity will be challenged by the contents of this book.

Although mostly fictional, some stories were based on real people, places, and events. Character names have been changed to protect the identity and integrity of all people, thus making each story even more fictional. Warning: those that try to apply reality to these stories may get in trouble and serve Detention!

This collection of tales and drawings from the Author’s childhood and early teen years, was written while attending public and private schools in West Virginia and Maryland. Many drawings were drawn with the stories, and have been digitally re-mastered here. Some of the “mistakes” in spelling or grammar were intentionally left in, especially if they added to the ambiance of the story. Also teacher comments are sometimes included. Don’t worry; if there’s mistakes, they’re supposed to be in here.

Remember; Kids are not slaves!

136 page Amazon Book $26 (+ shipping = about $30)

Buying it now on Createspace gives more to the author than on Amazon!

Stories of Fiction, Fantasy, and Fun!

Posted in Book Reports, Fictional Stories with tags , , , , , , , , , , , , , , , , , , , , on January 24, 2010 by Drogo

Short Stories Written In Grade School

By Walton D. Stowell Jr.

Written by Author: Walton D. Stowell Jr.

Edited by: Doctor Drogo F. Empedocles

Sponsored by Author: Noel L. Tavano

Dedicated to Mom: Nena M. Stowell

Published by: Kindle Inc. 2010


Stories of Fiction, Fantasy, and Fun is a collection of 45 short stories written in the 1980’s by a kid, for kids. The Author wrote these stories as a kid, to be read by kids, and read by kids to other kids. Adults may read these stories of course, but those that live in denial of their creativity will be challenged by the contents of this book.

Although mostly fictional, some stories were based on real people, places, and events. Character names have been changed to protect the identity and integrity of all people, thus making each story even more fictional. Warning: those that try to apply reality to these stories may get in trouble and serve Detention!

This collection of tales from the Author’s childhood and early teen years, was written while attending public and private schools in West Virginia and Maryland. Many drawings were drawn for the stories at the same time (unfortunately the Kindle version will not have these). Some of the “mistakes” in spelling or grammar were intentionally left in, especially if they added to the ambiance of the story. Also teacher comments are sometimes included. Don’t worry; if there’s mistakes, they’re supposed to be in here.

Remember; Kids are not slaves!

Related books:

Tales of Amazing Magic and Science

Short Stories Written In Grade School, By A Kid, For Kids

Amazing Ancient Adventure and Strange Science-Fiction Stories

100 Story Tales of Science Fiction, Magic Fantasy, and Amazing Adventure

A Big Collection of Lots of Stories

Table of Contents:

  1. The Long Awaited Word
  2. The Missing Pickle
  3. The Missing Chuoboko
  4. The Missing Dinosaur
  5. The Missing Armor
  6. Rome, Italy / Romans Vs. Barbarians
  7. I’ve Known Countries
  8. The Creation of Earth
  9. The Final Struggle
  10. Panic On Earth
  11. Crab Island, Playmont
  12. An Incredible Christmas Carol
  13. The Queen Elizabeth II Trip
  14. Doctor Dippie Banned! A Demented Biography
  15. Don’t Call Me a Nerd If I Read This Story
  16. How Elephant Got His Toenails
  17. Tony Turkey: Tall Tale Starters
  18. In The Hands of a Super Hero
  19. The Chinese Doggy Blahs
  20. The Forbidden Closet
  21. All In A Days Work
  22. County Fire Brigade
  23. From America
  24. Jimmy Clouds
  25. My Pet Dragon
  26. Mister Chop
  27. On The Run
  28. The Neckless
  29. Sheryl Holmes & Rennell Watson
  30. Sam Schlap: The Blown Up Bridge
  31. Monstors: The Last Battle
  32. A Super Christmas
  33. The Maze #7
  34. Castle Molofe
  35. Tartiar 01
  36. Tartiar 02
  37. Death Streets
  38. Flight Blaster
  39. Time Capsule
  40. Turmoil In Ramba
  41. Undersea Mayhem
  42. Venture On the Road of Destiny
  43. Attack of the Radio Active Hamsters
  44. Werewolf, Alien, and Crossbow
  45. Zardan

Appendixes: Character Traits; Glossary; Bibliography; Biography


See The Kindle Book on Amazon:  SFFF!

The Last Battle

Posted in Fictional Stories with tags , , , , , , , , , , , , , on November 3, 2009 by Drogo

The following is an account of the last story written about The Land of Mon. It is also perhaps our only remaining tale of that World. The originals written and drawn by Sir Mongold were lost to us. This journal, entry by entry, records the last surviving tale of  the Monstors.

To avoid social persecution, Sir Mongold told others that he had “made it up” and Monstors were all imaginary. Yet stories held in memory or recorded, all exist at some point in time. Time is eternal, beyond human memory, therefore nothing is forgotten. Things remembered are real, even if they only exist in thought.

Part 1

“Attack!!!” could be heard for miles around as a squad of Distructors destroyed the Great Woven Wall. The attack was led by the cold hearted Bird Mon. The Distructors’ heavily armored battering ram pounded against the wall like a mallet beating fresh meat. Quickly the Distructors disposed of the Treeple’s ‘Great’ wall, with fury.

While inside their Tree Village, the Treeple lit signal cannons. From atop the forest canopy the signal flares shot! Help would soon be on the way, but not soon enough. The Leader of the Treeple, T, had already fallen defending the Great Woven Wall.

“Show me where the Jewels of the Light Forest are!” Bird Mon said as he lifted T from the remains of the broken wall.

“You shall get nothing from me, Bird that cannot fly!” was the reply of T.

“Not all Birds can fly, you know!” Bird Mon shot back. He was self-conscious about his lack of wings. He did however, have a long pointy beak, which was good for pecking.

Before the Distructors could locate any of the Treeple treasure they had come to pillage, the Monstors arrived from Castle Monstoria, to the rescue. The Treeple were allies of the Monstors. Bird Mon turned to retreat. Just then Whip Mon and 5 other Monstors burst into the clearing and surrounded the Distructors.

“We came for the Jewels, Whip Mon!” said Bird Mon. “If you move, I’ll kill T.”

“You bad guys are all the same!” Whip Mon said as he came closer. “I bet you don’t even realize how important the Jewels are.”

“Are you saying that I don’t know how important the Jewels are?” Bird Mon said as anger filled his tone.

“Yes. It is important to know how important the Jewels are,” said Whip Mon.

“Why is it so important?”

“Hah, I told you, you didn’t know the jewels were important!”

“I know the Jewels are important, I just didn’t know how important the Jewels were important!!” Bird Mon was getting confused.

“If you didn’t know how important the Jewels were, why did you come here in the first place??!!”

As the conversation went on, Distructor Hammer Head slipped away. He headed toward the great doors of an oak tree nearby. He opened the doors, and behold!! This was where the Jewels were kept. In a 50 by 50 foot room sat shelves and shelves covered with jewels of all kinds!! The Jewels sparkled with magic light within the tree. In the corner was even a jewel embroidered chainmail shirt. In the middle of the room, placed on a golden stand, sat the Jewel of Power! Next to it, on a silver stand was the All-mighty Diamond. Near that on a crystal stand lay the Amber Amulet.

Hammer Head was so stunned by the beauty of the gems he didn’t notice Blow Torch sneaking up behind him. The Monstor Blow Torch grabbed him and said, “Ok Cardboard Box Brain, you’ve seen enough! Let’s go see the Whip Mon.”

Meanwhile Whip Mon was still mentally flailing Bird Mon’s brain…

“If you came to find out how important the Jewels are important, how come you didn’t bring Fox Mon along?! He could learn a thing or two.”

By this time Bird Mon was just absurdly mad. Bird Mon broke his own weapon in two. Then he went around and took the other Distructors’ weapons and snapped them like twigs. His men stared at him, and then eachother blankly. It was then that Bird Mon realized they were now defenseless.

The Distructors were soon tied up (including Hammer Head). They were submitted to Treeple speeches, which were usually long and about environmental spiritual ethics. Then the captives were released to walk back to Spider Tower in their underwear.


“Bird Mon, you fool!!” Fox Mon shouted, echoing through the halls of Spider Tower.

Bird Mon looked down his beak at his own feet. He was home, and that was all that mattered. Bird Mon grew up in the lair once known as Spider Mountain. Over the years, a tower was built on the rocky crest, and battered pyramid parapet walls extended out from the mountain castle on 3 sides. Locals knew it as Spi, a name too familiar to be used respectfully by strangers to the area.

“Bird Mon, you always mess things up!” Fox Mon yelled. “I should feed you to the spiders! The new batch has just hatched.”

“Bu bu u u…” Bird Mon studdered, “I am still training them not to bite us.”

“Ha! Go put some clothes on your undergarments, or I will use you to help fatten them up. Although they are still small for giant spiders, there are 100 of them. Now off you go! I will prepare for the next attack on the Monstoria.”


All creatures in the Land of Mon, were Mon. Monstors, monstars, and monsters were all Mon. Monstors and monstars were good, and monsters were bad; but they were all Mon, and therefore looked very similar to eachother. Most Mon had green skin, but there was great diversity among Mons. Some had horns, some did not. No eyes, one eye, or many eyes; arms or tentacles; there was no rule about appearance. All Mon were free to look any way, without judgment.

The Monstors of the Kingdom of Monstoria were the guardians of Good Stories, and the stewards of all things within their realm. Their realm included the Light Forest & Light Fields (Monstaria), all of which was surrounded by the Dark Forest, Dark Fields, and outlying kingdoms (Monsteria). In ancient times Distructors were Monstors, but after years of separation, and living in Monsteria, they had become generally grouped with all chaotic Monsters.

One such outlying kingdom of Monsters, Bog, was home to the Swamp Mons. From their murky depths, they had heard distant warnings hanging in the silence. Swamp Mons cared nothing for noise, they only found meaning in the sounds of silence. What the silence was now telling them, was very disturbing; and they began to travel out.

The Treeple were rebuilding their Great Wall. They would never again let their lair be invaded by Distructors. They added masonry to the new weaving, and placed battlements to watch for enemies. The new Great Wall was now 4 feet tall, and 1 foot thick.


Back at Spider Tower, plans were being made. “Here’s the plans,” Fox Mon said. “Dragon Mon, go into the Dark Forest and search for the Freckled Ogre. See if he wants to join us. Hammer Head, ready the lightning sleds. Bird Mon, go ask Rock Mon if he wants to join us too. I will contact the Giant Worms of the East. Everyone get ready!”

Within hours, another gathering was held. “Ok, we have everyone here,” Fox Mon said. “Attention maggots! I will take Hammer Head, the Freckled Ogre, the spiders, and half our army. Giant Worms will take a direct route and chew out the roots of Monstaria, and the foundations of Monstoria. Bird Mon will go north along the Treeple Great Wall with Dragon Mon, Rock Mon, and the other half of our army.”

The Distructors set out in full force, with Fox Mon’s blessings. “Worms, go and seek the roots Monstaria and foundations of Monstoria! Lightning sleds off, my army move, Dragon Mon and Bird Mon good luck! Onward to battle!!! Do not stop until Monstoria is destroyed!! Let this be the Last Battle!!!” Fox Mon howled.

News had reached the Monstors and Monstars of the Distructors’ attack. The Monstors assembled their own army. From Monstaria they had Treeple, unicorns, song birds, sprites, treelves, fairies, nomes, nobleflies, damselflies, and logmon. There was also talk that Swamp Mons and Great Hawks would join them, but that was uncertain.

Swamp Mons were immortal, and all shared the same soul. The Soul of the Swamp was communal among them, so the total population count could never be known. Swamp Mons were part of the primordial ooze that all Mon evolved from. For the most part they were chaotic neutral, but in cases of defending the ecosystem they were lawful neutral.

Great Hawks were giant red tailed hawks. They perched on the giant black trees that surrounded Talon Mountain. Also along the cliffs of the mountain, were ledges with Giant Hawk nests. Inside Talon Mountain, the great birds had a great hall, with a chief.

Along the outermost city wall of Monstaria, the Monstors’ army lined up. Whip Mon was not a slave driver, but he kept order among individuals for the greater good. He would not allow a siege to occur, and he would not give control to Fox Mon and the Distructors without a fight. Many Monstars like treevles, treeple, and nomes rode on the backs of unicorns, and other larger or faster beasts. Much of the army could fly, thanks to sprites, fairies, flying bugs, and some Monstors.

[End of Part 1]

[To read the full story, buy my Kindle book “Stories of Fiction, Fantasy, and Adventure” (coming in 2010)]

The Pact

Posted in Arts (Design & Performance), Poems, Rhymes, Riddles with tags , , , , , , , , , , , , , , , , , , , , , , , on October 28, 2009 by coffeedude65

Based on Blue Oyster Cult’s “The Pact”

I spent many hot summer days living in a land of dreams and fantasy. Images and music such as this filled my time and my dreams. The world was less complicated, even so- fantasy was my escape. The youtube video is an attempt to recapture just a hint of my youth, to remind me of the long days gone by. Even now, I can almost reach this world of savages and nobles, of knights errant and maidens fair. A world of honor and quest, a world of bloodshed and travail. A world in which one really lived strong and brave.

Live by the sword, live a good long time
Minsc of Baldur’s Gate

“Every man dies, not every man really lives.”

Behold the sword of power, Excalibur

Present Feeling of Historic Nobility

Posted in Individuals / Members / Monsters / Creative Writing, SCOD Pipedream Pub with tags , , , , , , on June 23, 2009 by coffeedude65

It is precisely the feeling of nobility that I have when I wield one of my swords that makes it a special feeling.  In part, it is remembrance to a day gone by, days that many people have forgotten when life was free and real.  The days when people were more connected to Earth, to Nature.  A day when the world was raw and beautiful.  Impractical in today’s the world, the sword is my instant connection to a different time.  A time far less complex than the world today.

Fantasy Roleplaying Vs. TV Evangelists

Posted in Spiritual with tags , , , , , , , , on June 20, 2009 by Drogo

Fantasy Roleplaying Vs. TV Evangelists

Walton Stowell 1989

English Essay

“Satan, get thee behind me.” – Jesus to Peter

The churches have always been solidly against the Devil and his worshipers, and their rooting-out-of-evil has been spread far-and-wide for centuries. But how far can they extend their search for Satan? Do common ministers have to persecute anything that they choose, if they can relate it to the Devil?

Although TV evangelists mainly focus their speeches against Sin, generalized youth, perceived demonic cults, and heavy-metal bands; they love to scan roleplaying games for material that may contain demonic inferences. Dungeons & Dragons (created by the TSR company) has been a target of ministers like Pat Robertson. The funniest thing is that D&D was created as a game that prompts youth to strive against things that are bad. In the original D&D player characters battled AGAINST evil demons and devils and monsters. In the later D&D version (AD&D) all references to the supernatural occult religion of Christianity have been cut out.

Teen suicides related to fantasy-roleplaying, actually have very little to do with the game. Individuals who are depressed, or mentally unstable, can use anything that they get involved in as a reason to be sad or happy. In the case of D&D there is nothing inherent in the game to blame, as it depends on the people playing it. As you play the game, you mostly increase your treasure, levels, and experience points. If played correctly, only rarely do characters suffer losses, and when they do it is the job of the DM (Dungeon Master) to help the player feel better and give them chances to succeed in the game.

So I say to the ministers of Christianity, “Calm yourself and get an imagination!”

Graded A on content

The Banner School, Frederick, MD