Archive for fiction

Lorax 2: The Return of the Dryods

Posted in Cartoon Comics, Environmentalism, Ethics & Morals, Fictional Stories, POB Audio, Poems, Uncategorized with tags , , , , , , , , , , , , , on August 13, 2019 by Drogo

[based on The Lorax by Dr Seuss, this is fan-fiction]

THE LORAX IS BACK!!!

“We wanted to know what the Lorax would do, we wanted to know what the Lorax knew too!!”  – One of which happens in the LORAX Part TWO!!!

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Once the Lorax vanished from sight,

The Onceler was left in his poisonous blight,

but he gave a seed to a lad

who grew a tree and was glad

He let out a call to proclaim he was proud,

so loud that the Lorax heard it high up on a cloud.

The clarion call was heard by Dryods one and all!

 

So the little furry fellows came down

Some were red, some were orange, and one was brown.

They told the boy “We are here to protect the last hope!”

With their colorful voices they asked for twigs and rope.

Magic of clover helped get seeds from all over

The people created a garden owned by none,

and protected it for the future of everyone.

 

A forest grew too, just like new!

The barba-loots came back in their barba-loot suits

and also again came the fish and the birds

all due to actions from a very few words.

 

The Lorax retired under a hill of trees

and you can visit him there for tea, if you please.

*

AUDIO Recording

12 Monkeys SCOD Review

Posted in Critical Commentary of Civilization, Film Reviews, History, Uncategorized with tags , , , , , , , , on May 11, 2018 by Drogo

The SCOD ‘FALLOUT 2020’ film uses critical montages of films that relate to the questioning of contemporary modern civilization, specifically the industrial capitalist way of life. Some social issues affect more than our limited individual/daily perspectives; a desire to be at constant War may have dramatic consequences on humanity and the planet Earth as we know it. The second part shows 2 kinds of holocaust survivors: surface-scraggs and under-ground-bomb-shelter-dwellers.

Contributing references are: Falling Down, Fight Club, Naquoyqatsi, Koyannisqatsi, Mad Max, Road Warrior, 12 Monkeys, the War on Terror, New World Order, 1984 George Orwell, Biohazard State of the World Address, Bad Religion, Dead Kennedys, etc

Regarding the importance of 12 Monkeys in SCOD theory, several plot points and quotes are significant for their profound post-modern meanings.

1. Historical importance has value for future events as well, because the future does become history. History has lessons, and time travel can be a state of mind.

2. The script origin ‘La Jetee’ inspired both Terminator and 12 Monkeys, and deals with time travel to stop a terrible historic event, in order to save humanity. Fate is not fixed. Technology does not solve problems for humanity without ethics.

3. Social concern for people as individuals is more important than trying to ‘save’ all of humanity through inhuman actions like war or assassination. A logical killer can be just as terrible as an emotional killer.

4. Reality and imagination are connected in ways that can easily make humans delusional, but traumatic situations can cause schizo break-downs in otherwise sober and normal people.

5. Ethical problems generally need more empathetic mystery solving, to avoid more violence later. Large environmental or social problems often make sane people do insane things.

*

Dr. Peters: I think, Dr. Railly, you have given your “alarmists” a bad name. Surely there is very real and very convincing data that the planet cannot survive the excesses of the human race: proliferation of atomic devices, uncontrolled breeding habits, the rape of the environment, the pollution of land, sea, and air. In this context, isn’t it obvious that “Chicken Little” represents the sane vision and that Homo Sapiens’ motto, “Let’s go shopping!” is the cry of the true lunatic?

*

Poet: Yet among the myriad microwaves, the infra-red messages, the gigabytes of ones and zeroes, we find words, byte-sized now, tinier even than science lurking in some vague electricity, but if we but listen we can hear the solitary voice of that poet telling us, “Yesterday This Day’s Madness did prepare; Tomorrow’s Silence, Triumph or Despair: Drink! for you know not whence you came, nor why: Drink! for you know not why you go, nor where.”

  • Cassandra in Greek legend, you recall, was condemned to know the future but to be disbelieved when she foretold it. Hence the agony of foreknowledge combined with the impotence to do anything about it.

*

L.J. WASHINGTON: I don’t really come from outer space. It’s a condition of mental divergence. I find myself on the planet Ogo. Part of an intellectual elite preparing to subjugate the barbarian hordes on Pluto. But even though this is a totally convincing reality for me in every way, nevertheless, Ogo is actually a construct of my psyche. I am mentally divergent in that I am escaping certain unnamed realities that plague my life here. When I stop going there, I will be well. Are you also divergent, friend?

Divergent reality is a theme of the film. Is Cole mentally divergent? Is the future of 2035 his Planet Ogo? And if so, what “unnamed realities” have plagued Cole’s life so he would invent such a reality? We don’t get any answers to these questions, and the film offers us enough evidence to craft multiple, conflicting readings. Washington appears to plant that seed of doubt, which makes the multi-layered plot more interesting.

*

James Cole: Look at them. They’re just asking for it. Maybe the human race deserves to be wiped out.

Jeffrey Goines: Wiping out the human race? That’s a great idea. That’s great. But more of a long-term thing. I mean, first we have to focus on more immediate goals.

*

I’ve never seen La Jetee. If I do something based on something else I make it a principle not to read or see the original: I’ll be intimidated by it, or I’ll feel an awesome sense of responsibility. So I avoid that problem. There was something about the idea that people putting layer upon layer to protect themselves from a potential infection, end up in a sense isolating themselves from one another. And I became obsessed with that. The locations I’ve used were old disused power stations around Philadelphia and Baltimore. Nuclear plants, factories, power stations: “cathedrals of technological progress.” I’ve always had a problem with the belief that technology was going to solve all of our problems; so I’m drawn to shooting in those places, particularly for this film, which is about decay and about nostalgia. These great spaces were considered to be providing the solution to all of our problems, yet now they’re just wasted, lying there, rotting. And that seemed very much what a lot of the film was about. About putting your faith in the wrong things. Television seems to be ubiquitous in “Twelve Monkeys”. Every scene has got a television screen in it doing something. It’s because I think television is this awful mirror that we all look into every day, but it distorts the reflection and I hate it. It trivializes life. Rather than really enlightening us, it ends up just dragging us down to the lowest, into the boring and the tedious. And however much you try to resist it, you begin to believe the world really is that way. “There’s the television. It’s all right there — all right there. Look, listen, kneel, pray!” So we’ve included it in the film. And it shows commercials that are doing strange things, and cartoons, which works very nicely as a juxtaposition to some of the scenes that are going on. – Terry Gilliam, Director

*

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Open Letter to the National Security Agency

Posted in Individuals / Members / Monsters / Creative Writing, Jokes, Uncategorized with tags , , , , , , on March 4, 2017 by Drogo

“Dear NSA, I hope you are listening because I heard a really cool plan to kidnap a gaggle of corporate politicians. Someone said that the CIA had a plan to put bags over the heads of the all most ignorant trumpsters, throw them in a van, and take them to a secure secret location… you know the one. Then those idiots will be forced to watch nature documentaries for many days while being told they are loved by a Pagan Goddess. Finally after they are starving and broken, they will be released naked into the wild. I can’t tell you who I heard this conspiracy from, because then I would have to spank you (plus I cannot recall as Reagan and every politician says that is ever put on trial for war crimes). The FBI already threatened to blackmail and torture me, but they are just jealous of the CIA. Please try your hardest to monitor any communications about this plot, as I am very worried that someone’s feelings might be hurt. I suggest spending millions of dollars of taxes from the poor and middle-class, like you normally do. Love, Bright Bard”

– from a new fiction book, Trumpster Gate: A Conspiracy Theory

Review of ‘Harpers Faery Outlaws’

Posted in Book Reports with tags , , , , , on September 29, 2016 by Drogo

Critical Review of ‘Harpers Faery Outlaws‘ by Jack Madhard

Harpers Faery Outlaws was worse than the best critic could write, if they were trying to write a bad novel. It is not even full modern novel length, which is why I guess the publisher called it a ‘novella’. It is unclear whether the author was trying to be funny, confusing on purpose, or there were multiple untalented authors that just threw their stories together for the hell of it.

This book made we want to stop reading books, it was so bad. You may read it and say “it wasn’t too bad”, to which I would say “yes, yes it was”. I was bored with the book after reading the first word. Nothing can convince me that this book was anything else but total rubbish. A first grader could have done better.

Some of the characters may have been interesting, if I was born with only half a brain. The arrogance of this author, to presume that anyone would be interested in reading his writing is beyond belief. This book is bad, so terribly and inconceivably bad. I cannot say it enough times; this book is bad.

Tell all your friends not to read this book. Do not even buy it. If you borrow this book, promptly ‘lose’ it; I recommend burning this book. All respectable professional establishments should ban this filthy liberal attempt at advancing civil-rights through medieval metaphor. The author should be ashamed, if not executed for his crimes against humanity.

Next week, I will review a much better book, by a dear friend of mine, who will most likely invite me to parties. I may have to get a lobotomy to forget about reading this book by Drogo Empedocles. Anyway, as I always say, keep on reading (except for this book)!

– Jack Madhard of the Hardford Gazette 9/29/2016

Paperback book now available on Amazon!

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Harpers Faery Outlaws Audiobook read by Author!

 

Return to Sunshire

Posted in ecovillages, Fictional Stories, Uncategorized with tags , , , , , , on December 1, 2015 by Drogo

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Sunshire, a SCOD sister community, owned and run mostly by women; survived the apocalypse as well our own East-Coast SCOD shire. Sunshire was in the Mid-West, amid farmland as our area once was, before the devil-lopers came and destroyed most of our farms and wilderness. The tale I will tell now, is how we were able to make contact with the inhabitants of Sunshire again, after the collapse of our high-tech communication systems.

Mamma Karebear and her daughter Ranger Tess contacted me before Armageddon, about building a SCOD style eco-village in Misery, Kansas. My first thought was that is a terrible name for a county, and reminded me of Stephen King’s horror novels. However sometimes people make all the difference in why we do things. Karebear and Tess were good-hearted, kind, and creative people. They had already been developing their homestead as a working animal farm, but wanted to attract more people to build more of a community that lives there, which would help preserve the acres of natural land also. It was because of their dedication to sustaining cooperative communication, that we were able to draw up some plans and work together.

Karebear and her husband Brock, were first generation hippies. They were artists and farmers, and when they purchased their land in the 1960s, they began restoring the old german farm-house on the land. What little money they had came from their contract work with graphic art companies, and they made friends with everyone in the area that was the least bit friendly, as well as artists and naturalists. Some of their friends were famous environmentalists, and they hosted parties to encourage involvement in the Green Party, and other alternative ways. Their land became a sanctuary for hundreds of animals, and they raised their children to share their food and beds with dogs, cats, sheep, chickens, rabbits, and mice. The animals were like human family to Karebear’s family, except that some of them they killed and ate.

Tess was raised in this creative zoo, as a wildling steward. Tess made her own clothes, and her preferred garb was medieval style (SCA). Tess wrote stories and made videos which she published. She suffered from intense stomach pains, until she became deathly ill, and had to have medical doctors at a hospital operate to fix it; and so her life was saved. Her doctor bill afterwards was 10 billion dollars, so it is lucky that the Apocalypse ended bill collecting, as both phone lines and the national economy had been made obsolete by global mass conflicts, plagues, and famines.

In the early 21st Century, we designed and built a number of alternative architectural structures on their land using SCOD theories that fit their family and land. We began with repairing old sheds, building a green-house solarium addition to the old house, and smaller new out-buildings and follies that were affordable. Then we kept collecting materials and raising public funds, and constructed a small hobbit house, a-frame barn, and tree house. We were gearing up for more constructions like the medieval longhouse, and glass pavilion; when we heard on the news that WW3 had started, with terrorists and rebels over-throwing governments from the inside out, in mass attacks. The Mid-West did not see as much conflict as in larger urban areas of population, but it did not escape plagues, and did not need to be a metropolis to feel the effects of being cut off from public utilities.

I was not living there full time, and had only helped part-time over the years, a few months at a time. Since Armageddon started in late summer and fall, I had already returned to the East-Coast shire. That was the last time I would hear anything from Sunshire for many years.

As I learned later, Karebear and Tess had gathered all their nearby friends and family to Sunshire; and began survival plans to deal with the new reality that was emerging. Trade soon became more economically important than cash or credit, regarding outside transactions. It became quite clear that distance would be as problematic as it was before the industrial age. Ranger Tess had a plan, which involved horses and magic.

schoenshire pooh map

to be continued….

Tofu Lizard Memoir 02

Posted in Fictional Stories, Individuals / Members / Monsters / Creative Writing with tags , , , , , , , , , , on May 19, 2012 by Drogo

Tofu Lizard SCOD Journal Entry  2

I worked for a big commercial company, the name of which does not matter anymore. The last day I went in to work at my office job, I was already emotional from my recent divorce and loss of all intimate relationships. My boss came up to me and said “You are a terrible worker. You lied on your resume when you said you were a good worker.” Instead of attacking my boss in return, or defending myself, I just started crying. I cried not like a baby, but more like a wounded animal that had lost the will to live. Once I left work for the day, I took everything I owned with me, and never came back to that office. I purchased all the gear I thought I would need for my long summer journey on the Appalachian Trail (AT). I had read some parts of some books on the AT, taken some notes, made some lists, done some walking, so I felt as ready as I would ever be in my life. Now was the time for change in my life, and it happened. I did not own my apartment, so I just put my things into cheap storage, and paid my last month of rent before I started hiking.

The day I began hiking on the AT I simply left my car parked at a parking space near the Trail in North Carolina. It would be months before I was able to return and salvage the vehicle. Now I was headed north on my own two feet, with a walking stick and a heavy pack on my back. After a few days I had befriended other hikers, and began telling them some of my adventures so far on the Trail. Their favorite story of mine was the time I was cooking tofu on some hot rocks by the fire, and a lizard kept stealing pieces of my tofu! That is how I got my trail-name “Tofu Lizard”, which I still use today. I am not sure which was funnier; the fact that I had chosen to carry tofu in my pack, or the antics of the lizard.

*  [continued in Entry 3]

*

Drogo Chronology

Posted in SCOD Fallout Projects with tags , , , , , , , , on June 17, 2011 by Drogo

This rough Biography Outline is for the development of my character in the World of SCOD stories and films. It is a story parallel to our own, if things had gone as bad as I imagined they could, shifted from reality in 2001…if 9/11 had resulted in World War III… and somehow only half of the world population was killed or mutated.

Chronology for the Life of Drogo of SCOD

1976                              born

1977                              1yr

1978                              2yrs

1979                              3yrs

1980                              4yrs

1981                              5yrs

1982                              6yrs        started 1st Grade

1983                              7yrs        1-2

1984                              8yrs        2-3

1985                              9yrs        3-4

1986                              10yrs       4-5

1987                              11yrs       5-6

1988                              12yrs       6-7

1989                              13yrs       7-8

1990                              14yrs       8-9

1991                              15yrs       9-10

1992                              16yrs       10-11

1993                              17yrs       11-12

1994                              18yrs       12th Graduated – Start College

1995                              19yrs       Architecture College

1996                              20yrs       Architecture College

1997                              21yrs       Architecture College

1998                              22yrs       Architecture College

1999                              23yrs       Architecture College

2000                              24yrs       Architecture College

2001                              25yrs       911    Eve of Armageddon

2002                              26yrs       Armageddon

2003                              27yrs       Armageddon

2004                              28yrs       Armageddon

2005                              29yrs       Armageddon

2006                              30yrs       Apocalypse

2007                              31yrs       Post-Apocalypse

2008                              32yrs       Post-Apocalypse

2009                              33yrs       Post-Apocalypse

2010                              34yrs       Reclamation

2011                              35yrs       Reclamation

2012                              36yrs       Reclamation

2013                              37yrs       Reclamation

2014                              38yrs       Reclamation

2015                              39yrs       Reclamation

2016                              40yrs       Confederation

2017                              41yrs       Confederation

2018                              42yrs       Confederation

2019                              43yrs       Confederation

2020                              44yrs       Holocausts

2021                              45yrs       Remnant Wars

2022                              46yrs       Federation

2023                              47yrs       Federation

2024                              48yrs       Federation

2025                              49yrs       Federation – Empire

2026                              50yrs       Restoration of Purity

2027                              51yrs       Restoration

2028                              52yrs       Restoration

2029                              53yrs       Restoration

2030                              54yrs       Restoration …

 

5 Rule Theory on Gaming

Posted in Cooperatives / Communities / Networks / Travels, Psychology with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on February 4, 2011 by Drogo

Drogo’s Gaming Theory

Five Rules for Roleplaying, Rollplaying, and related playing of strategy and character based games…


Playing games for fun is not a phase for me. I don’t only play the latest and coolest, most trendy games. Nor have I even been in a regular group of gamers in years. However I do consider myself a Master of several games, at least in one or two capacities. One of those games I played for years with other people was Dungeons & Dragons. After 10 years of playing I was a Master Dungeon Master, proficient at a few styles of control. It was during my apprenticeship to older Dungeon Masters that I acquired my philosophy of game play.

My favorite Dungeon Masters had similar traits, although they did not know each other. Their ways of controlling was compatible with their ways of playing. Their dominant traits tended to avoid or deny gain by intentional selfishness, rudeness, greed, or cruelty. If spite bias was ever used, it was for conflict resolution. Here I will attempt to list the guidelines of my theory for running games:

1. Prepare ahead of time, so that game play will run smoothly. Preparation can minimize lost time searching through notes or the rule book. Have a few conclusions in mind, and what the psychological results might be.

2. Roll alot of dice to maintain a continuous element of Neutrality, while guiding the story.

3. Guide the story with subtle bias in favor of the characters because you care about the individual people playing.

4. Foster morality and ethics by rewarding ‘goodness’ and punishing ‘badness’. This concept is relative to Character Alignment. Good characters will be guided or controlled by Good Deities, and Bad characters will be guided or controlled by Evil Deities. The result of this is that if the player acts ‘out-of-alignment’ and refuses to correct their behavior, the DM can step in and guide or control their character by using a ‘higher power’ (like a Deity) in the game.

For example if a player wants to play a ‘good’ character, but acts ‘bad’ then an Evil Deity can take control of their character. Whether the player gets control back, depends on whether or not the player modifies the alignment to fit their behavior, or changes their actions to fit the alignment better. If a player wants to play an evil character, and they are being awful to other players or the DM, the DM may retain control of their character through the Evil Deity indefinitely. This is one way to attempt to have good game play, rather than ban players or quit the game.

5. Help everyone to have fun!!!

* not included: tips on game writing or character creating

 

 

 

Harpers Ferry Literature

Posted in Cooperatives / Communities / Networks / Travels, Individuals / Members / Monsters / Creative Writing with tags , , , , , , , , , , , , , , , , , , , , , , , on December 11, 2010 by Drogo

Harpers Ferry Literature is dedicated to publishing those that want their work published without the hassle of paying agents and submitting endless sacrifices to big publishing companies. The time has come that us little people can have our work published, without big bucks. Based in the spirit of sharing with neighbors that we have in Harpers Ferry, WV; this concept of publishing is open to all applicants around the world.

NOW ACCEPTING ENTRIES

Must be your own work, or the work of someone that wants you to publish it for them.

Must give full application information requested.

Yes it can be writing from any year, any style, any genre, and any reading level from anywhere in the World.

Yes you retain copyright as the noted author of your piece, allowing for unlimited printing of our book, but contributing authors do not receive any royalties.

Yes you and others will be able to order copies directly from Amazon.com and Createspace.com.

 

APPLY BY WRITING TO stowellgalleries@gmail.com

PLEASE PROVIDE THE FOLLOWING INITIAL INFORMATION:

1. Full Name (for publishing credits)

2. Contact information

3. “I permit my work (as submitted to you) to be published by ‘HF Literature’, for unlimited printing.”

4. Optional personal or work info (Biographical blurbs)

5. Attach or paste the work you want published.

Note: Once your work is published, it will not be unpublished because of individuals that change their minds. Like a tattoo, consider the work permanent once it is published. Also like a tattoo, you as the author can always make more in other locations, even copies of the same one. If there is a chance you will regret it, simply do not publish.

Cost of Publishing: Currently there is no cost to the authors for publishing in this book. However if you would like to send a donation to ensure your work is published, simply make this known in your application, and we will work out the details.

AUTHORS AND ILLUSTRATORS UNLIMITED.

Thank you for your interest!

Publisher: Walton Stowell II

Sponsored by SCOD.

Most Annoying Fictional Characters EVER

Posted in Fictional Stories with tags , , , , , , , , , , , , , , , on August 9, 2010 by Drogo

Most Annoying Fictional Characters EVER

From Stories, Books, Comics, TV, and Films:

1. Jarjar Binks  (Star Wars Phantom Menace)

2. Urkel, Steve  (from Family Matters)

3. Barney  (the Purple Dinosaur)

4. Brainy Smurf  (from The Smurfs)

5. Woody Woodpecker (cartoon)

6. The Three Stooges

7. Sponge Bob (cartoon)

8. Anakin Skywalker (kid & teen from Star Wars)

9. Mr. Annoying (SNL)

10. Daleks  (Doctor Who)

* Annoying is often intentional and part of why many people like these characters

Murder He Wrote Part 1.2

Posted in Fictional Stories with tags , , , , , , , , , , , , , on May 17, 2010 by Drogo

~ (from Part 1.1)

When I awoke, my head ached. I strained my eyes to see around me. Joe & PJ were standing over me calling me silly names, and telling me to get up. We laughed. I asked them what happened. “Well it was ok ‘til the ceiling caved in on the people upstairs. Then Mac told us about the axe, the walls turned weird, and a giant frog pulled Alan through the ceiling,” Joe said pointing to a large hole in the ceiling. “But everything’s alright now. Mr. Echo wants us upstairs.”

I followed Joe & PJ upstairs through Mrs. Yonder’s room. We had to crawl over the fallen ceiling. When we got to the Assembly Hall, many of the younger kids were scared and crying. We sat down on the brown folding chairs. Bryan passed me a note.

Mr. Echo said “Please everyone calm down. You are all cool dudes and dudettes! Now I want to make this quick, I would like to say that for the rest of the day school is out,” and there was a roar of cheers, clapping, and gasps of joy!!! “Unfortunately I cannot say that, because school is must go on. So first, we all want to know what is going on. Mac, would you mind bringing the axe that you found, up here. Does anyone know about this?”

From the back of the room, John stood up. He had been a student at Bonner longer than anyone. “Yes, 3 years ago, there was a murder here. I was a sneaky kid back then. One night, after school, I broke into the Social Studies room to get my homework. It was pitch black. I felt the tables. I grabbed my pencil and paper. I began to go, when suddenly I heard something! I turned around and saw Bratt running down the stairs. I tried to follow him but got lost in the dark. The next day, I heard that Jake was missing. It took me all these years to figure out that the person I saw was Bratt.”

“No way! I didn’t murder anyone! I was doing my homework,” Bratt said meekly.

“If there was a murder, why was I never told?” Mr. Echo asked confusedly.

“Because Bratt secretly hid the axe and his shirt, then got rid of the body. He hid both the axe and the Bonner green sweat-shirt behind the radiator. If we burn the cursed Bonner Sweat-shirt, it might stop the ghost of Jake from messing around,” John said.

There was great commotion among the students, but when Mr. Echo said “We will talk about this more later, now everyone go to classes as usual.” We all got out of our seats and there was much confusion. The older kids went outside. While outside, Bratt was complaining to John that he didn’t even know there was a murder. Joe, PJ, Timmy, John, Boston, Mac, Bryan, Bratt, and I finally decided to sneak back in after school, that afternoon, and find the Bonner School Sweat-shirt. Classes were more agonizing than usual that afternoon.

Finally, when school was out, and everyone else had left, a bunch of us opened a window. We crawled through into the Social Studies room. Joe kept watch in the alley as we each entered. Joe saw Laurel pass by the corner, and he signaled us. It was too late, everyone but Joe was through the window. Laurel dropped her sweater nearby the alley. Joe grabbed the sweater so that she wouldn’t come back to get it. Unfortunately she saw him take the sweater, and ran after him, through the window and into the haunted school.

Laurel confronted us, and so we were forced to tell her what we were doing. Joe gave her sweater back to her, and in a huff she headed back towards the window to leave. However the window had other ideas, and slammed down shut. Laurel quickly changed her mind and decided she would hang with us.

So our little group headed down the stairs into the dark basement. With Bratt in the lead, we carefully passed the Science room. Everything was still a mess. “I guess John meant that the sweat-shirt was behind the radiator in the Spanish room,” I whispered as we entered the room a’ la Espaniola. Bratt turned on the fluorescent lights, which flickered on and off like special strobe lights. We gathered round the hole in the wall where the radiator was. Laurel saw the sleeve of the shirt hanging out from the plaster, and lunged for it. A cold wind blew us all to the back of the room, into a pile against the wall.

A ghostly figure appeared in front of us. A pair of green jogging pants, and Nikes were all that it wore. It held out it’s hand. It was holding a gleaming diamond. A cold chill ran through my spine, and I knew it was a ghost. I rubbed my hands and turned my head. Timmy loosened his jacket and backed up, holding his fingers in a cross shape. You could see right through  the ghost! It’s eyes were glowing like sapphires. The air smelled like rotting manure. There was a faded smile on his face, and a split across his forehead. It was the ghost of Jake! The wind stopped blowing.

Bratt’s eyes were fixed on the diamond that the ghost was holding. Bratt leaped up. We called for him to stop, but it was to late. Bratt grabbed the diamond away from the ghost! In an instant we were transported.

~ (continued in 1.3)

Suicide Surprise

Posted in Book Reports with tags , , , , , , , , , , , , , , , , , , , on April 19, 2010 by Drogo

Suicide Surprise Book Report

Book by: Noel Lana Tavano

Main Characters: Elisa, Larry, Jennifer, Benedict, Charles

Magical Mystery Characters:  Emilio, Edwin, Smith

Bad Characters: Hans, Dirk, Leo, Seren, Julian Augustine

Chapters 1-31

35 year-old Elisa shoots herself in the head. She awakens in a gothic mansion with a mysterious library. She meets Larry, a vampire, who tells her that she is now a half-vampire. Elisa questions Larry, and learns about two more vampires; Hans, Dana, and Benedict. Then Larry takes Elisa out to share a voluntary kill and blood drinking.

Larry’s flashback begins at a library in France. He met Hans there, and begins his life as a vampire. The concept of “guardian testing” is introduced.

Elisa returns to the house after a few days to find a new half-vampire named Jennifer. Elisa and Jennifer chat, but Elisa becomes increasingly annoyed by Jennifer’s peppiness. Elisa ends up killing Jennifer, after Jennifer kills Larry.

Elisa accidentally conjures a demon named Smith from her mystery surprise pendant. Smith tells Elisa that he works for a mage named Emilio, who feels Elisa has potential. Smith leaves in a hurry.

Benedict arrives. He and Hans argue. Benedict and Elisa become instant friends. Benedict tells Elisa that vampires are killed by cutting out their hearts and burning them in the sun and that half-vampires are killed by staking them through the heart, cutting off their heads, and then burning them. Benedict tells Elisa that for her safety she should make her first kill.

Benedict and Elisa go out. Benedict tells Elisa that he is over 600 years old and used to be a bishop. He also tells Elisa about some other vampires that Larry didn’t mention. Benedict and Elisa wait outside a club for a victim. When a suitable victim emerges, Benedict shows Elisa how to kill her. Elisa experiences the full effect of consuming a person’s life-force.

Benedict uses magic to open a portal to another dimension, the demon dimension, through which he stashes the body of the victim. Benedict tells Elisa that when she uses her vampire abilities she is “tapping.” He also tells Elisa that vampires cannot kill guardians, which means that Hans’ efforts are futile. He also tells Elisa that sun will weaken but not kill her.

Elisa goes to a park and calls Smith. Elisa revels in her ability to see in the dark. Elisa meets the mage Emilio. Emilio tells Elisa that he is breaking mage law by speaking to and not killing a vampire. He also tells her that he is over 5000 years old and sees “potential” in her. Emilio gives Elisa a book he wrote for her. The book has the same handwriting as all the books in Hans’ library.

Elisa goes to the university library to read Emilio’s book. She learns that people are composed of three parts: body, soul, and soul connector. Vampires are the way they are because their bodies are destroyed, but due to magic their soul connectors are not destroyed with their bodies as they should be. So, the soul connector uses life-force to construct a new body for a vampire based on the soul’s astral body.

She also learns that vampires were created by a spell called the Godspell. Vampires who drink the Godspell directly are “original vampires.” Vampires who drink other vampires blood are “inherited vampires.”

Elisa meets Edwin who is a college professor and collector of old books. He recognizes the handwriting in Emilio’s book. Elisa is upset that she cannot read Edwin’s emotions like she can other humans.

Elisa realizes that Edwin is an old classmate of hers. Edwin asks Elisa if she is a vampire. Edwin said that his brother taught him how to recognize vampires. Elisa goes to the park and calls Smith. Smith says that Elisa can trust Benedict but not his friend Charles.

Smith’s History

2000 years ago all dimensions were one. The Council of Mages was formed, headed by Zarek, to protect mages from demons. The Godspell is performed by Emilio, Astra (a high ranking mage), Seren (an ex-mage now vampire), and Julian Augustine (a rogue mage now vampire). Zarek fears that newly created vampires pose a threat to mages and finally gets support for the dimensional split, exiling demons to the demon dimension and vampires to the non-magical (techno) dimension.

Smith warns Elisa to stay away from the vampire Julian Augustine, who was once Emilio’s friend. Benedict tells her it would be safer for her if she came to stay with him and his friend Charles. Elisa agrees. She and Benedict go to their hotel. Elisa falls into instant lust with Charles. Benedict and Charles invite Elisa to go to Paris with them to escape Larry and Hans.

Benedict’s Flashback

One night in his cathedral, Bishop Benedict meets and is attacked by Hans the Vampire. Benedict and Hans fight, and eventually Benedict thinks he killed Hans. Benedict has become a vampire himself. He meets Seren, Leo and Julian Augustine.

Chapters 32-41

Elisa suspects Edwin is a guardian. Elisa speaks with Emilio. Emilio gives Elisa advice on controlling her impulses. Charles begins telling Elisa his story.

Charles was a 22 year old aristocrat living in Paris during the French Revolution. He joined an idealistic political group, was arrested, and sent to prison. Charles fights Dirk, and awakens in his own house. Charles finds a note inviting him to a midnight meeting at a cemetery. Charles finds dozens of zombie-like vampires performing some pagan ritual. Charles meets Benedict who is chained to a tombstone. Charles is captured.

Benedict names the three leaders as Leo, Seren, and Julian Augustine. As Charles and Benedict are forced to watch, Julian Augustine commits acts of necrophilia and cannibalism. Seren frees Charles and Benedict.

Charles seeks revenge. Benedict and Charles encounter a very much alive Hans, Dirk, and Dana. Dana explains how full vampires are really killed. Benedict and Charles go to America.

Secrets are revealed and passions flare even more towards the end of the book. Charles, Benedict, and Elisa agree not to go to Paris but to instead stay and see what happens. To be continued in Vampire Surprise

Drogo’s Favorite Books

Posted in Book Reports, Fictional Stories, Philosophy with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on April 6, 2010 by Drogo

Popular Classics: Travel Fantasy & SciFi-Horror Genres

Plato:  Atlantis, The Republic

Sir Thomas More:  Utopia

Swift:  Gulliver’s Travels

Jules Verne:  Journey to the Center of the Earth, Around the World in 80 Days, 20,000 Leagues Under the Sea

HG Wells:  Time Machine, War of the Worlds,

George Orwell:  1984, Animal Farm

Aldous Huxley:  Brave New World, Doors of Perception, & Island

Check out a book in which Huxley compares his own book, Brave New World with Orwell’s 1984; and argues why control through reward is more sustainable than control through fear. Brave New World Revisited is 1984 vs. Brave New World. Also Ape and Essence is a planet of apes  (written ironically in 1948).

Ray Bradbury:  Fahrenheit 451,

Philip K. Dick:  Do Androids Dream of Electric Sheep? (Blade Runner), Rollerball, Man In High Castle

Stephen King:  Dark House, Running Man

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NON-FICTION: Political, Philosophical, Historical, & Biographical

Assault On Reason  – Al Gore 2007

The Revolution: A Manifesto
Dr. Ron Paul

Give Me Liberty – Naomi Wolf 2008

Harper’s Ferry: Strange Stories & Legends
Joseph Barry

8 Pillars of Greek Wisdom – by Stephen Bertman

Blackberry Cove Herbal – by Linda Rago

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FICTION: Fantasy, Mystery, Thriller & Horror

Lord of the Rings & The Hobbit
JRR Tolkien

Suicide Surprise
Noel Tavano

Doubtful Guest, Dwindling Party, Gashlycrumb Tinies, Haunted Tea-Cosy
Edward Gorey

GIFS: Generic Illustrated Fiction Stories

Posted in Book Reports, Fictional Stories with tags , , , , , , , , , , , on March 15, 2010 by Drogo

Generic Illustrated Fiction Stories

SOS (Some Old Stories) Series, Volume 1

Affordable fantastic fiction stories with gray-tone illustrations. Written by a kid in the 1980’s. The SOS series contains special stories selected from the author’s collection of stories he wrote and illustrated in grade school. 28 stories were chosen to provide a lower price than the other books that include a larger selection from the author’s total collection. The originals have been digitally remastered for publication.

About the Author

Professor Stowell wrote these stories to be read by interesting and creative people. Although these are short stories of generic fiction, they are not intended to be read by boring and dull people. If boring and dull people read this book, imagination may result causing child-like tendencies.

Book Details

Paperback: 104 pages

Publisher: CreateSpace (March 5, 2010)

Dimensions: 9 x 6 x 0.2 inches (small)

Price: $10 order on demand on Amazon.com

Order GIFS – SOS V1 Now!

Stories of Fiction, Fantasy, and Adventure

Posted in Book Reports, Fictional Stories with tags , , , , , , , , , , , , , , , on March 15, 2010 by Drogo

Stories of Fiction, Fantasy, and Adventure:

Short Stories Written In Grade School (Volume 1)

Stories of Fiction, Fantasy, and Adventure is a collection of full-color illustrated short stories, written during grade school in the 1980’s. They were written to be read by kids, and to kids.

Although mostly fictional, some stories were based on real classes in real local schools. Names have been changed to protect the identity of all characters, thus making each story entirely fictional.

Warning: those that try to apply reality to these stories may get in trouble.

About the Author

Professor Stowell’s collection of stories from his childhood and teenage years were written mostly during the 1980’s. Many drawings were drawn for the stories at the same time, however the writing and art was altered for digital publication. Some of the ‘mistakes’ made in spelling were intentionally left in if they added to the ambiance of the story. Remember, kids are people too!

Book Details

Paperback: 136 pages

Publisher: CreateSpace (February 19, 2010)

Dimensions: 9 x 6 x 0.3 inches (small)

“Remember all those stories you wrote in school but eventually threw away? Do you wish you had them now? If your answer is “yes,” then you need this book. Walton Stowell kept all of his stories and has dutifully typed them, lightly edited them, and put them together for you to enjoy alone or with your children. Included are the digitally remastered original illustrations. They made me laugh. I’m sure they’ll make you laugh too.” – Noel L. Tavano

Order This Book Now on Amazon.com!