Archive for fiction

Review of ‘Harpers Faery Outlaws’

Posted in Book Reports with tags , , , , , on September 29, 2016 by Drogo

Critical Review of ‘Harpers Faery Outlaws‘ by Jack Madhard

Harpers Faery Outlaws was worse than the best critic could write, if they were trying to write a bad novel. It is not even full modern novel length, which is why I guess the publisher called it a ‘novella’. It is unclear whether the author was trying to be funny, confusing on purpose, or there were multiple untalented authors that just threw their stories together for the hell of it.

This book made we want to stop reading books, it was so bad. You may read it and say “it wasn’t too bad”, to which I would say “yes, yes it was”. I was bored with the book after reading the first word. Nothing can convince me that this book was anything else but total rubbish. A first grader could have done better.

Some of the characters may have been interesting, if I was born with only half a brain. The arrogance of this author, to presume that anyone would be interested in reading his writing is beyond belief. This book is bad, so terribly and inconceivably bad. I cannot say it enough times; this book is bad.

Tell all your friends not to read this book. Do not even buy it. If you borrow this book, promptly ‘lose’ it; I recommend burning this book. All respectable professional establishments should ban this filthy liberal attempt at advancing civil-rights through medieval metaphor. The author should be ashamed, if not executed for his crimes against humanity.

Next week, I will review a much better book, by a dear friend of mine, who will most likely invite me to parties. I may have to get a lobotomy to forget about reading this book by Drogo Empedocles. Anyway, as I always say, keep on reading (except for this book)!

– Jack Madhard of the Hardford Gazette 9/29/2016

Paperback book now available on Amazon!


Harpers Faery Outlaws Audiobook read by Author!


Return to Sunshire

Posted in Fictional Stories, Uncategorized with tags , , , , , , on December 1, 2015 by Drogo


Sunshire, a SCOD sister community, owned and run mostly by women; survived the apocalypse as well our own East-Coast SCOD shire. Sunshire was in the Mid-West, amid farmland as our area once was, before the devil-lopers came and destroyed most of our farms and wilderness. The tale I will tell now, is how we were able to make contact with the inhabitants of Sunshire again, after the collapse of our high-tech communication systems.

Mamma Karebear and her daughter Ranger Tess contacted me before Armageddon, about building a SCOD style eco-village in Misery, Kansas. My first thought was that is a terrible name for a county, and reminded me of Stephen King’s horror novels. However sometimes people make all the difference in why we do things. Karebear and Tess were good-hearted, kind, and creative people. They had already been developing their homestead as a working animal farm, but wanted to attract more people to build more of a community that lives there, which would help preserve the acres of natural land also. It was because of their dedication to sustaining cooperative communication, that we were able to draw up some plans and work together.

Karebear and her husband Brock, were first generation hippies. They were artists and farmers, and when they purchased their land in the 1960s, they began restoring the old german farm-house on the land. What little money they had came from their contract work with graphic art companies, and they made friends with everyone in the area that was the least bit friendly, as well as artists and naturalists. Some of their friends were famous environmentalists, and they hosted parties to encourage involvement in the Green Party, and other alternative ways. Their land became a sanctuary for hundreds of animals, and they raised their children to share their food and beds with dogs, cats, sheep, chickens, rabbits, and mice. The animals were like human family to Karebear’s family, except that some of them they killed and ate.

Tess was raised in this creative zoo, as a wildling steward. Tess made her own clothes, and her preferred garb was medieval style (SCA). Tess wrote stories and made videos which she published. She suffered from intense stomach pains, until she became deathly ill, and had to have medical doctors at a hospital operate to fix it; and so her life was saved. Her doctor bill afterwards was 10 billion dollars, so it is lucky that the Apocalypse ended bill collecting, as both phone lines and the national economy had been made obsolete by global mass conflicts, plagues, and famines.

In the early 21st Century, we designed and built a number of alternative architectural structures on their land using SCOD theories that fit their family and land. We began with repairing old sheds, building a green-house solarium addition to the old house, and smaller new out-buildings and follies that were affordable. Then we kept collecting materials and raising public funds, and constructed a small hobbit house, a-frame barn, and tree house. We were gearing up for more constructions like the medieval longhouse, and glass pavilion; when we heard on the news that WW3 had started, with terrorists and rebels over-throwing governments from the inside out, in mass attacks. The Mid-West did not see as much conflict as in larger urban areas of population, but it did not escape plagues, and did not need to be a metropolis to feel the effects of being cut off from public utilities.

I was not living there full time, and had only helped part-time over the years, a few months at a time. Since Armageddon started in late summer and fall, I had already returned to the East-Coast shire. That was the last time I would hear anything from Sunshire for many years.

As I learned later, Karebear and Tess had gathered all their nearby friends and family to Sunshire; and began survival plans to deal with the new reality that was emerging. Trade soon became more economically important than cash or credit, regarding outside transactions. It became quite clear that distance would be as problematic as it was before the industrial age. Ranger Tess had a plan, which involved horses and magic.

to be continued….

Tofu Lizard Memoir 02

Posted in Fictional Stories, Individuals / Members / Monsters / Creative Writing with tags , , , , , , , , , , on May 19, 2012 by Drogo

Tofu Lizard SCOD Journal Entry  2

I worked for a big commercial company, the name of which does not matter anymore. The last day I went in to work at my office job, I was already emotional from my recent divorce and loss of all intimate relationships. My boss came up to me and said “You are a terrible worker. You lied on your resume when you said you were a good worker.” Instead of attacking my boss in return, or defending myself, I just started crying. I cried not like a baby, but more like a wounded animal that had lost the will to live. Once I left work for the day, I took everything I owned with me, and never came back to that office. I purchased all the gear I thought I would need for my long summer journey on the Appalachian Trail (AT). I had read some parts of some books on the AT, taken some notes, made some lists, done some walking, so I felt as ready as I would ever be in my life. Now was the time for change in my life, and it happened. I did not own my apartment, so I just put my things into cheap storage, and paid my last month of rent before I started hiking.

The day I began hiking on the AT I simply left my car parked at a parking space near the Trail in North Carolina. It would be months before I was able to return and salvage the vehicle. Now I was headed north on my own two feet, with a walking stick and a heavy pack on my back. After a few days I had befriended other hikers, and began telling them some of my adventures so far on the Trail. Their favorite story of mine was the time I was cooking tofu on some hot rocks by the fire, and a lizard kept stealing pieces of my tofu! That is how I got my trail-name “Tofu Lizard”, which I still use today. I am not sure which was funnier; the fact that I had chosen to carry tofu in my pack, or the antics of the lizard.

*  [continued in Entry 3]


Drogo Chronology

Posted in SCOD Fallout Projects with tags , , , , , , , , on June 17, 2011 by Drogo

This rough Biography Outline is for the development of my character in the World of SCOD stories and films. It is a story parallel to our own, if things had gone as bad as I imagined they could, shifted from reality in 2001…if 9/11 had resulted in World War III… and somehow only half of the world population was killed or mutated.

Chronology for the Life of Drogo of SCOD

1976                              born

1977                              1yr

1978                              2yrs

1979                              3yrs

1980                              4yrs

1981                              5yrs

1982                              6yrs        started 1st Grade

1983                              7yrs        1-2

1984                              8yrs        2-3

1985                              9yrs        3-4

1986                              10yrs       4-5

1987                              11yrs       5-6

1988                              12yrs       6-7

1989                              13yrs       7-8

1990                              14yrs       8-9

1991                              15yrs       9-10

1992                              16yrs       10-11

1993                              17yrs       11-12

1994                              18yrs       12th Graduated – Start College

1995                              19yrs       Architecture College

1996                              20yrs       Architecture College

1997                              21yrs       Architecture College

1998                              22yrs       Architecture College

1999                              23yrs       Architecture College

2000                              24yrs       Architecture College

2001                              25yrs       911    Eve of Armageddon

2002                              26yrs       Armageddon

2003                              27yrs       Armageddon

2004                              28yrs       Armageddon

2005                              29yrs       Armageddon

2006                              30yrs       Apocalypse

2007                              31yrs       Post-Apocalypse

2008                              32yrs       Post-Apocalypse

2009                              33yrs       Post-Apocalypse

2010                              34yrs       Reclamation

2011                              35yrs       Reclamation

2012                              36yrs       Reclamation

2013                              37yrs       Reclamation

2014                              38yrs       Reclamation

2015                              39yrs       Reclamation

2016                              40yrs       Confederation

2017                              41yrs       Confederation

2018                              42yrs       Confederation

2019                              43yrs       Confederation

2020                              44yrs       Holocausts

2021                              45yrs       Remnant Wars

2022                              46yrs       Federation

2023                              47yrs       Federation

2024                              48yrs       Federation

2025                              49yrs       Federation – Empire

2026                              50yrs       Restoration of Purity

2027                              51yrs       Restoration

2028                              52yrs       Restoration

2029                              53yrs       Restoration

2030                              54yrs       Restoration …


5 Rule Theory on Gaming

Posted in Cooperatives / Communities / Networks / Travels, Psychology with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on February 4, 2011 by Drogo

Drogo’s Gaming Theory

Five Rules for Roleplaying, Rollplaying, and related playing of strategy and character based games…

Playing games for fun is not a phase for me. I don’t only play the latest and coolest, most trendy games. Nor have I even been in a regular group of gamers in years. However I do consider myself a Master of several games, at least in one or two capacities. One of those games I played for years with other people was Dungeons & Dragons. After 10 years of playing I was a Master Dungeon Master, proficient at a few styles of control. It was during my apprenticeship to older Dungeon Masters that I acquired my philosophy of game play.

My favorite Dungeon Masters had similar traits, although they did not know each other. Their ways of controlling was compatible with their ways of playing. Their dominant traits tended to avoid or deny gain by intentional selfishness, rudeness, greed, or cruelty. If spite bias was ever used, it was for conflict resolution. Here I will attempt to list the guidelines of my theory for running games:

1. Prepare ahead of time, so that game play will run smoothly. Preparation can minimize lost time searching through notes or the rule book. Have a few conclusions in mind, and what the psychological results might be.

2. Roll alot of dice to maintain a continuous element of Neutrality, while guiding the story.

3. Guide the story with subtle bias in favor of the characters because you care about the individual people playing.

4. Foster morality and ethics by rewarding ‘goodness’ and punishing ‘badness’. This concept is relative to Character Alignment. Good characters will be guided or controlled by Good Deities, and Bad characters will be guided or controlled by Evil Deities. The result of this is that if the player acts ‘out-of-alignment’ and refuses to correct their behavior, the DM can step in and guide or control their character by using a ‘higher power’ (like a Deity) in the game.

For example if a player wants to play a ‘good’ character, but acts ‘bad’ then an Evil Deity can take control of their character. Whether the player gets control back, depends on whether or not the player modifies the alignment to fit their behavior, or changes their actions to fit the alignment better. If a player wants to play an evil character, and they are being awful to other players or the DM, the DM may retain control of their character through the Evil Deity indefinitely. This is one way to attempt to have good game play, rather than ban players or quit the game.

5. Help everyone to have fun!!!

* not included: tips on game writing or character creating




Harpers Ferry Literature

Posted in Cooperatives / Communities / Networks / Travels, Individuals / Members / Monsters / Creative Writing with tags , , , , , , , , , , , , , , , , , , , , , , , on December 11, 2010 by Drogo

Harpers Ferry Literature is dedicated to publishing those that want their work published without the hassle of paying agents and submitting endless sacrifices to big publishing companies. The time has come that us little people can have our work published, without big bucks. Based in the spirit of sharing with neighbors that we have in Harpers Ferry, WV; this concept of publishing is open to all applicants around the world.


Must be your own work, or the work of someone that wants you to publish it for them.

Must give full application information requested.

Yes it can be writing from any year, any style, any genre, and any reading level from anywhere in the World.

Yes you retain copyright as the noted author of your piece, allowing for unlimited printing of our book, but contributing authors do not receive any royalties.

Yes you and others will be able to order copies directly from and




1. Full Name (for publishing credits)

2. Contact information

3. “I permit my work (as submitted to you) to be published by ‘HF Literature’, for unlimited printing.”

4. Optional personal or work info (Biographical blurbs)

5. Attach or paste the work you want published.

Note: Once your work is published, it will not be unpublished because of individuals that change their minds. Like a tattoo, consider the work permanent once it is published. Also like a tattoo, you as the author can always make more in other locations, even copies of the same one. If there is a chance you will regret it, simply do not publish.

Cost of Publishing: Currently there is no cost to the authors for publishing in this book. However if you would like to send a donation to ensure your work is published, simply make this known in your application, and we will work out the details.


Thank you for your interest!

Publisher: Walton Stowell II

Sponsored by SCOD.

Most Annoying Fictional Characters EVER

Posted in Fictional Stories with tags , , , , , , , , , , , , , , , on August 9, 2010 by Drogo

Most Annoying Fictional Characters EVER

From Stories, Books, Comics, TV, and Films:

1. Jarjar Binks  (Star Wars Phantom Menace)

2. Urkel, Steve  (from Family Matters)

3. Barney  (the Purple Dinosaur)

4. Brainy Smurf  (from The Smurfs)

5. Woody Woodpecker (cartoon)

6. The Three Stooges

7. Sponge Bob (cartoon)

8. Anakin Skywalker (kid & teen from Star Wars)

9. Mr. Annoying (SNL)

10. Daleks  (Doctor Who)

* Annoying is often intentional and part of why many people like these characters