Archive for fiction

12 Monkeys SCOD Review

Posted in Critical Commentary of Civilization, Film Reviews, History, Uncategorized with tags , , , , , , , , on May 11, 2018 by Drogo

The SCOD ‘FALLOUT 2020’ film uses critical montages of films that relate to the questioning of contemporary modern civilization, specifically the industrial capitalist way of life. Some social issues affect more than our limited individual/daily perspectives; a desire to be at constant War may have dramatic consequences on humanity and the planet Earth as we know it. The second part shows 2 kinds of holocaust survivors: surface-scraggs and under-ground-bomb-shelter-dwellers.

Contributing references are: Falling Down, Fight Club, Naquoyqatsi, Koyannisqatsi, Mad Max, Road Warrior, 12 Monkeys, the War on Terror, New World Order, 1984 George Orwell, Biohazard State of the World Address, Bad Religion, Dead Kennedys, etc

Regarding the importance of 12 Monkeys in SCOD theory, several plot points and quotes are significant for their profound post-modern meanings.

1. Historical importance has value for future events as well, because the future does become history. History has lessons, and time travel can be a state of mind.

2. The script origin ‘La Jetee’ inspired both Terminator and 12 Monkeys, and deals with time travel to stop a terrible historic event, in order to save humanity. Fate is not fixed. Technology does not solve problems for humanity without ethics.

3. Social concern for people as individuals is more important than trying to ‘save’ all of humanity through inhuman actions like war or assassination. A logical killer can be just as terrible as an emotional killer.

4. Reality and imagination are connected in ways that can easily make humans delusional, but traumatic situations can cause schizo break-downs in otherwise sober and normal people.

5. Ethical problems generally need more empathetic mystery solving, to avoid more violence later. Large environmental or social problems often make sane people do insane things.


Dr. Peters: I think, Dr. Railly, you have given your “alarmists” a bad name. Surely there is very real and very convincing data that the planet cannot survive the excesses of the human race: proliferation of atomic devices, uncontrolled breeding habits, the rape of the environment, the pollution of land, sea, and air. In this context, isn’t it obvious that “Chicken Little” represents the sane vision and that Homo Sapiens’ motto, “Let’s go shopping!” is the cry of the true lunatic?


Poet: Yet among the myriad microwaves, the infra-red messages, the gigabytes of ones and zeroes, we find words, byte-sized now, tinier even than science lurking in some vague electricity, but if we but listen we can hear the solitary voice of that poet telling us, “Yesterday This Day’s Madness did prepare; Tomorrow’s Silence, Triumph or Despair: Drink! for you know not whence you came, nor why: Drink! for you know not why you go, nor where.”

  • Cassandra in Greek legend, you recall, was condemned to know the future but to be disbelieved when she foretold it. Hence the agony of foreknowledge combined with the impotence to do anything about it.


L.J. WASHINGTON: I don’t really come from outer space. It’s a condition of mental divergence. I find myself on the planet Ogo. Part of an intellectual elite preparing to subjugate the barbarian hordes on Pluto. But even though this is a totally convincing reality for me in every way, nevertheless, Ogo is actually a construct of my psyche. I am mentally divergent in that I am escaping certain unnamed realities that plague my life here. When I stop going there, I will be well. Are you also divergent, friend?

Divergent reality is a theme of the film. Is Cole mentally divergent? Is the future of 2035 his Planet Ogo? And if so, what “unnamed realities” have plagued Cole’s life so he would invent such a reality? We don’t get any answers to these questions, and the film offers us enough evidence to craft multiple, conflicting readings. Washington appears to plant that seed of doubt, which makes the multi-layered plot more interesting.


James Cole: Look at them. They’re just asking for it. Maybe the human race deserves to be wiped out.

Jeffrey Goines: Wiping out the human race? That’s a great idea. That’s great. But more of a long-term thing. I mean, first we have to focus on more immediate goals.


I’ve never seen La Jetee. If I do something based on something else I make it a principle not to read or see the original: I’ll be intimidated by it, or I’ll feel an awesome sense of responsibility. So I avoid that problem. There was something about the idea that people putting layer upon layer to protect themselves from a potential infection, end up in a sense isolating themselves from one another. And I became obsessed with that. The locations I’ve used were old disused power stations around Philadelphia and Baltimore. Nuclear plants, factories, power stations: “cathedrals of technological progress.” I’ve always had a problem with the belief that technology was going to solve all of our problems; so I’m drawn to shooting in those places, particularly for this film, which is about decay and about nostalgia. These great spaces were considered to be providing the solution to all of our problems, yet now they’re just wasted, lying there, rotting. And that seemed very much what a lot of the film was about. About putting your faith in the wrong things. Television seems to be ubiquitous in “Twelve Monkeys”. Every scene has got a television screen in it doing something. It’s because I think television is this awful mirror that we all look into every day, but it distorts the reflection and I hate it. It trivializes life. Rather than really enlightening us, it ends up just dragging us down to the lowest, into the boring and the tedious. And however much you try to resist it, you begin to believe the world really is that way. “There’s the television. It’s all right there — all right there. Look, listen, kneel, pray!” So we’ve included it in the film. And it shows commercials that are doing strange things, and cartoons, which works very nicely as a juxtaposition to some of the scenes that are going on. – Terry Gilliam, Director




Open Letter to the National Security Agency

Posted in Individuals / Members / Monsters / Creative Writing, Jokes, Uncategorized with tags , , , , , , on March 4, 2017 by Drogo

“Dear NSA, I hope you are listening because I heard a really cool plan to kidnap a gaggle of corporate politicians. Someone said that the CIA had a plan to put bags over the heads of the all most ignorant trumpsters, throw them in a van, and take them to a secure secret location… you know the one. Then those idiots will be forced to watch nature documentaries for many days while being told they are loved by a Pagan Goddess. Finally after they are starving and broken, they will be released naked into the wild. I can’t tell you who I heard this conspiracy from, because then I would have to spank you (plus I cannot recall as Reagan and every politician says that is ever put on trial for war crimes). The FBI already threatened to blackmail and torture me, but they are just jealous of the CIA. Please try your hardest to monitor any communications about this plot, as I am very worried that someone’s feelings might be hurt. I suggest spending millions of dollars of taxes from the poor and middle-class, like you normally do. Love, Bright Bard”

– from a new fiction book, Trumpster Gate: A Conspiracy Theory

Review of ‘Harpers Faery Outlaws’

Posted in Book Reports with tags , , , , , on September 29, 2016 by Drogo

Critical Review of ‘Harpers Faery Outlaws‘ by Jack Madhard

Harpers Faery Outlaws was worse than the best critic could write, if they were trying to write a bad novel. It is not even full modern novel length, which is why I guess the publisher called it a ‘novella’. It is unclear whether the author was trying to be funny, confusing on purpose, or there were multiple untalented authors that just threw their stories together for the hell of it.

This book made we want to stop reading books, it was so bad. You may read it and say “it wasn’t too bad”, to which I would say “yes, yes it was”. I was bored with the book after reading the first word. Nothing can convince me that this book was anything else but total rubbish. A first grader could have done better.

Some of the characters may have been interesting, if I was born with only half a brain. The arrogance of this author, to presume that anyone would be interested in reading his writing is beyond belief. This book is bad, so terribly and inconceivably bad. I cannot say it enough times; this book is bad.

Tell all your friends not to read this book. Do not even buy it. If you borrow this book, promptly ‘lose’ it; I recommend burning this book. All respectable professional establishments should ban this filthy liberal attempt at advancing civil-rights through medieval metaphor. The author should be ashamed, if not executed for his crimes against humanity.

Next week, I will review a much better book, by a dear friend of mine, who will most likely invite me to parties. I may have to get a lobotomy to forget about reading this book by Drogo Empedocles. Anyway, as I always say, keep on reading (except for this book)!

– Jack Madhard of the Hardford Gazette 9/29/2016

Paperback book now available on Amazon!


Harpers Faery Outlaws Audiobook read by Author!


Return to Sunshire

Posted in ecovillages, Fictional Stories, Uncategorized with tags , , , , , , on December 1, 2015 by Drogo


Sunshire, a SCOD sister community, owned and run mostly by women; survived the apocalypse as well our own East-Coast SCOD shire. Sunshire was in the Mid-West, amid farmland as our area once was, before the devil-lopers came and destroyed most of our farms and wilderness. The tale I will tell now, is how we were able to make contact with the inhabitants of Sunshire again, after the collapse of our high-tech communication systems.

Mamma Karebear and her daughter Ranger Tess contacted me before Armageddon, about building a SCOD style eco-village in Misery, Kansas. My first thought was that is a terrible name for a county, and reminded me of Stephen King’s horror novels. However sometimes people make all the difference in why we do things. Karebear and Tess were good-hearted, kind, and creative people. They had already been developing their homestead as a working animal farm, but wanted to attract more people to build more of a community that lives there, which would help preserve the acres of natural land also. It was because of their dedication to sustaining cooperative communication, that we were able to draw up some plans and work together.

Karebear and her husband Brock, were first generation hippies. They were artists and farmers, and when they purchased their land in the 1960s, they began restoring the old german farm-house on the land. What little money they had came from their contract work with graphic art companies, and they made friends with everyone in the area that was the least bit friendly, as well as artists and naturalists. Some of their friends were famous environmentalists, and they hosted parties to encourage involvement in the Green Party, and other alternative ways. Their land became a sanctuary for hundreds of animals, and they raised their children to share their food and beds with dogs, cats, sheep, chickens, rabbits, and mice. The animals were like human family to Karebear’s family, except that some of them they killed and ate.

Tess was raised in this creative zoo, as a wildling steward. Tess made her own clothes, and her preferred garb was medieval style (SCA). Tess wrote stories and made videos which she published. She suffered from intense stomach pains, until she became deathly ill, and had to have medical doctors at a hospital operate to fix it; and so her life was saved. Her doctor bill afterwards was 10 billion dollars, so it is lucky that the Apocalypse ended bill collecting, as both phone lines and the national economy had been made obsolete by global mass conflicts, plagues, and famines.

In the early 21st Century, we designed and built a number of alternative architectural structures on their land using SCOD theories that fit their family and land. We began with repairing old sheds, building a green-house solarium addition to the old house, and smaller new out-buildings and follies that were affordable. Then we kept collecting materials and raising public funds, and constructed a small hobbit house, a-frame barn, and tree house. We were gearing up for more constructions like the medieval longhouse, and glass pavilion; when we heard on the news that WW3 had started, with terrorists and rebels over-throwing governments from the inside out, in mass attacks. The Mid-West did not see as much conflict as in larger urban areas of population, but it did not escape plagues, and did not need to be a metropolis to feel the effects of being cut off from public utilities.

I was not living there full time, and had only helped part-time over the years, a few months at a time. Since Armageddon started in late summer and fall, I had already returned to the East-Coast shire. That was the last time I would hear anything from Sunshire for many years.

As I learned later, Karebear and Tess had gathered all their nearby friends and family to Sunshire; and began survival plans to deal with the new reality that was emerging. Trade soon became more economically important than cash or credit, regarding outside transactions. It became quite clear that distance would be as problematic as it was before the industrial age. Ranger Tess had a plan, which involved horses and magic.

schoenshire pooh map

to be continued….

Tofu Lizard Memoir 02

Posted in Fictional Stories, Individuals / Members / Monsters / Creative Writing with tags , , , , , , , , , , on May 19, 2012 by Drogo

Tofu Lizard SCOD Journal Entry  2

I worked for a big commercial company, the name of which does not matter anymore. The last day I went in to work at my office job, I was already emotional from my recent divorce and loss of all intimate relationships. My boss came up to me and said “You are a terrible worker. You lied on your resume when you said you were a good worker.” Instead of attacking my boss in return, or defending myself, I just started crying. I cried not like a baby, but more like a wounded animal that had lost the will to live. Once I left work for the day, I took everything I owned with me, and never came back to that office. I purchased all the gear I thought I would need for my long summer journey on the Appalachian Trail (AT). I had read some parts of some books on the AT, taken some notes, made some lists, done some walking, so I felt as ready as I would ever be in my life. Now was the time for change in my life, and it happened. I did not own my apartment, so I just put my things into cheap storage, and paid my last month of rent before I started hiking.

The day I began hiking on the AT I simply left my car parked at a parking space near the Trail in North Carolina. It would be months before I was able to return and salvage the vehicle. Now I was headed north on my own two feet, with a walking stick and a heavy pack on my back. After a few days I had befriended other hikers, and began telling them some of my adventures so far on the Trail. Their favorite story of mine was the time I was cooking tofu on some hot rocks by the fire, and a lizard kept stealing pieces of my tofu! That is how I got my trail-name “Tofu Lizard”, which I still use today. I am not sure which was funnier; the fact that I had chosen to carry tofu in my pack, or the antics of the lizard.

*  [continued in Entry 3]


Drogo Chronology

Posted in SCOD Fallout Projects with tags , , , , , , , , on June 17, 2011 by Drogo

This rough Biography Outline is for the development of my character in the World of SCOD stories and films. It is a story parallel to our own, if things had gone as bad as I imagined they could, shifted from reality in 2001…if 9/11 had resulted in World War III… and somehow only half of the world population was killed or mutated.

Chronology for the Life of Drogo of SCOD

1976                              born

1977                              1yr

1978                              2yrs

1979                              3yrs

1980                              4yrs

1981                              5yrs

1982                              6yrs        started 1st Grade

1983                              7yrs        1-2

1984                              8yrs        2-3

1985                              9yrs        3-4

1986                              10yrs       4-5

1987                              11yrs       5-6

1988                              12yrs       6-7

1989                              13yrs       7-8

1990                              14yrs       8-9

1991                              15yrs       9-10

1992                              16yrs       10-11

1993                              17yrs       11-12

1994                              18yrs       12th Graduated – Start College

1995                              19yrs       Architecture College

1996                              20yrs       Architecture College

1997                              21yrs       Architecture College

1998                              22yrs       Architecture College

1999                              23yrs       Architecture College

2000                              24yrs       Architecture College

2001                              25yrs       911    Eve of Armageddon

2002                              26yrs       Armageddon

2003                              27yrs       Armageddon

2004                              28yrs       Armageddon

2005                              29yrs       Armageddon

2006                              30yrs       Apocalypse

2007                              31yrs       Post-Apocalypse

2008                              32yrs       Post-Apocalypse

2009                              33yrs       Post-Apocalypse

2010                              34yrs       Reclamation

2011                              35yrs       Reclamation

2012                              36yrs       Reclamation

2013                              37yrs       Reclamation

2014                              38yrs       Reclamation

2015                              39yrs       Reclamation

2016                              40yrs       Confederation

2017                              41yrs       Confederation

2018                              42yrs       Confederation

2019                              43yrs       Confederation

2020                              44yrs       Holocausts

2021                              45yrs       Remnant Wars

2022                              46yrs       Federation

2023                              47yrs       Federation

2024                              48yrs       Federation

2025                              49yrs       Federation – Empire

2026                              50yrs       Restoration of Purity

2027                              51yrs       Restoration

2028                              52yrs       Restoration

2029                              53yrs       Restoration

2030                              54yrs       Restoration …


5 Rule Theory on Gaming

Posted in Cooperatives / Communities / Networks / Travels, Psychology with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on February 4, 2011 by Drogo

Drogo’s Gaming Theory

Five Rules for Roleplaying, Rollplaying, and related playing of strategy and character based games…

Playing games for fun is not a phase for me. I don’t only play the latest and coolest, most trendy games. Nor have I even been in a regular group of gamers in years. However I do consider myself a Master of several games, at least in one or two capacities. One of those games I played for years with other people was Dungeons & Dragons. After 10 years of playing I was a Master Dungeon Master, proficient at a few styles of control. It was during my apprenticeship to older Dungeon Masters that I acquired my philosophy of game play.

My favorite Dungeon Masters had similar traits, although they did not know each other. Their ways of controlling was compatible with their ways of playing. Their dominant traits tended to avoid or deny gain by intentional selfishness, rudeness, greed, or cruelty. If spite bias was ever used, it was for conflict resolution. Here I will attempt to list the guidelines of my theory for running games:

1. Prepare ahead of time, so that game play will run smoothly. Preparation can minimize lost time searching through notes or the rule book. Have a few conclusions in mind, and what the psychological results might be.

2. Roll alot of dice to maintain a continuous element of Neutrality, while guiding the story.

3. Guide the story with subtle bias in favor of the characters because you care about the individual people playing.

4. Foster morality and ethics by rewarding ‘goodness’ and punishing ‘badness’. This concept is relative to Character Alignment. Good characters will be guided or controlled by Good Deities, and Bad characters will be guided or controlled by Evil Deities. The result of this is that if the player acts ‘out-of-alignment’ and refuses to correct their behavior, the DM can step in and guide or control their character by using a ‘higher power’ (like a Deity) in the game.

For example if a player wants to play a ‘good’ character, but acts ‘bad’ then an Evil Deity can take control of their character. Whether the player gets control back, depends on whether or not the player modifies the alignment to fit their behavior, or changes their actions to fit the alignment better. If a player wants to play an evil character, and they are being awful to other players or the DM, the DM may retain control of their character through the Evil Deity indefinitely. This is one way to attempt to have good game play, rather than ban players or quit the game.

5. Help everyone to have fun!!!

* not included: tips on game writing or character creating