Archive for heroes

Idiot Puncher

Posted in Arts (Design & Performance), Critical Commentary of Civilization, Environmentalism, Fictional Characters with tags , , , , , , , , , , , , , , , , on August 8, 2013 by Drogo

A Liberal Cartoon by Drogo

A spoof on the book series “Dragon Puncher” by James Kochalka

Idiot Puncher

Idiot Puncher 1

Idiot Puncher 2



Posted in Politics with tags , , , , , , , , , , , on April 1, 2011 by Drogo

Good and Bad Politicians

Ongoing Lists of our representative leaders, past and present.

Think of this list, as a list of real life “Heroes and Villains”

By “Good” we mean “Ethically and Morally Good”

By “Bad”  we mean “Corrupt, Evil, Vile, and Sinister”


Good Politicians


Sanders, Bernie (US Senator)

Gravel, Mike

Unger, John

Gore, Al

Carter, Jimmy



Bad Politicians

Bush Jr.





Jackson, Andrew





Legendary References

Posted in History, Philosophy, SCOD Thesis with tags , , , , , , , , , , , , , , , , on March 14, 2011 by Drogo

SCOD Legendary Myth and Hero References

SCOD itself exists as multiple amalgams of various ideas, but is never restricted even to one particular mixture.   Even a vision of Utopia or Paradise is different for everyone, yet SCOD does not claim permanent perfection.  Many believe that our human existence only allows glimpses of archetypal enlightenment, regardless; SCOD strives for Organic Sustainability for humans.

SCOD Theory Themes have been listed as 5, but that list is only condensed from a longer list of client inspirations. The Themes are used in the personalities and decisions made by the designers, clients, and followers. They affect actual structures in neighborhoods, to isolated woodland experiments. People of SCOD create based on Themes they believe in, or respect.

A complete reference list is impossible, as all things are reminglings, yet here is an attempt to site primary Legends and Heroes:

The Epic of Gilgamesh; Homer; Hebrew Scripture; Pythagoras, Empedocles, Socrates, Plato, Aristotle, Archimedes; Vitruvius; New Testament; Sparticus; King Arthur; Robin Hood; Da Vinci, Michelangelo, Raphael; Copernicus, Galileo, Newton; Einstein, Hawking, Sagan; Hume, Hobbes, Locke, Kant; Washington, Jefferson, Franklin; Byron, Blake, Poe, Lovecraft, Crowley; Wells, Huxley, Orwell, Bradbury; Gaudi, Dali, Graves, Woods, Giger, Gilliam; Monty Python; Jung, Steiner, Gurdjieff, Ouspensky, Bennett; Wagner, Orff, Poledouris; Claymont;  Soleri, Cosanti, Arcosanti; DNA; World Cultural Diversity; Martial & Healing Arts; Art, Science, Alchemy/Architecture; History/Literature/Linguistics; Nature/Spirituality; Environmentalism; etc…


SCOD Philosophy owes much to Legendary Heroes.

Our heroes are fictional and historic, males and females, there is no limit.

Philosopher Kings (Queens not included yet):

Asian: Lao Tsu, Sun Tsu, Buddha and Confucius

Hebrew, Christian, and Muslim: Moses, Jesus, Mohammad

Seven Ancient Sages: Thales, Pythagoras, Empedocles, Socrates, Plato, Aristotle, and Epicurus

Mathematics: Euclid, Archimedes

Science: Copernicus, Galileo, Newton, Einstein

Roman: Cicero, Julius Caesar, Marcus Aurelius (Stoics), Saint Augustine

Medieval: King Arthur, Saint Francis, Thomas Aquinas

Modern: Machiavelli, Francis Bacon, Hobbes, Locke, Descartes, Hegel, Hume, Hegel, Kant, Kierkegaard, Goethe, Nietzsche, Ghandi, Marx, Jung, Phenomenology

5 Rule Theory on Gaming

Posted in Cooperatives / Communities / Networks / Travels, Psychology with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on February 4, 2011 by Drogo

Drogo’s Gaming Theory

Five Rules for Roleplaying, Rollplaying, and related playing of strategy and character based games…

Playing games for fun is not a phase for me. I don’t only play the latest and coolest, most trendy games. Nor have I even been in a regular group of gamers in years. However I do consider myself a Master of several games, at least in one or two capacities. One of those games I played for years with other people was Dungeons & Dragons. After 10 years of playing I was a Master Dungeon Master, proficient at a few styles of control. It was during my apprenticeship to older Dungeon Masters that I acquired my philosophy of game play.

My favorite Dungeon Masters had similar traits, although they did not know each other. Their ways of controlling was compatible with their ways of playing. Their dominant traits tended to avoid or deny gain by intentional selfishness, rudeness, greed, or cruelty. If spite bias was ever used, it was for conflict resolution. Here I will attempt to list the guidelines of my theory for running games:

1. Prepare ahead of time, so that game play will run smoothly. Preparation can minimize lost time searching through notes or the rule book. Have a few conclusions in mind, and what the psychological results might be.

2. Roll alot of dice to maintain a continuous element of Neutrality, while guiding the story.

3. Guide the story with subtle bias in favor of the characters because you care about the individual people playing.

4. Foster morality and ethics by rewarding ‘goodness’ and punishing ‘badness’. This concept is relative to Character Alignment. Good characters will be guided or controlled by Good Deities, and Bad characters will be guided or controlled by Evil Deities. The result of this is that if the player acts ‘out-of-alignment’ and refuses to correct their behavior, the DM can step in and guide or control their character by using a ‘higher power’ (like a Deity) in the game.

For example if a player wants to play a ‘good’ character, but acts ‘bad’ then an Evil Deity can take control of their character. Whether the player gets control back, depends on whether or not the player modifies the alignment to fit their behavior, or changes their actions to fit the alignment better. If a player wants to play an evil character, and they are being awful to other players or the DM, the DM may retain control of their character through the Evil Deity indefinitely. This is one way to attempt to have good game play, rather than ban players or quit the game.

5. Help everyone to have fun!!!

* not included: tips on game writing or character creating