Archive for sunshire

SUNSHIRE – SCOD Ecovillage Game

Posted in Uncategorized with tags , , , , , , , , on December 5, 2015 by Drogo

Cooperative Communal Winning!!!

Goal: Win by working together to build and maintain a thriving eco-village. Make the village within 12 years (turns), and keep it for another 12. Survive 24 years of life-changing events and start a legacy of stewardship for the Earth!

Sunshire Game Board

Start: Pick a color building to start with. Blue Long-house; Red Brick-house, Black Herb-House. Blue has 1 savings & 3 income, Red has 3 savings & 2 income, Black has 3 savings & 1 income to start with.

Play: The game is played by keeping a ‘character record sheet’, rolling 2 (6-sided) die each turn, reading the results on the ‘result table’ aloud, and following what it says. Mark each turn on the ‘character record sheet’ to keep track of how many turns have been taken. The result roll will determine your actions each turn. IMPORTANT: At any time any player can give any other player savings from their account, or make any transaction that is mutually agreed upon; this allows cooperation by those with excess savings to alleviate the suffering of others. Trade, Gifts, or Building Dwellings can take place once per turn.

Character Record Sheet: Must be maintained each turn.

Player name & Start color:

Turns taken (game ends in 24):

Savings (start color #):

Income-bill Ratio (start color #):

Dwellings (as you place them):

Income-bill Ratio = Net Profit added each turn to your savings (gross-bills)

Savings = monetary or resource amount you have in storage reserves

*

Result Table (this takes the place of using cards)

mark a turn after each roll, and add your income/bill ratio rate to your savings each turn.

2 = Share a Harvest [+1 savings, and +1 savings also given to a friend]

3 = Harvest natural resources [+2 income, +1 savings]

4 = Discount Dwelling using all free materials [-3 savings, place any dwelling]

5 = Commute to Volunteer Job [-1 savings, -1 income]

6 = Lucky Harvest [+3  savings, and +1 income]

7 = Renovate property for maintenance [-3 savings]

8 = Commute to Job [-2 savings, +3 income]

9 = Pay medical Bills [-5 savings]

10 = Guests!!! Pay extra special Bills [-3 savings]

11 = DAMAGE on your property!!! [lose all income for this turn, & -5 savings]

12 = Long-house has an event that raises +5 in total savings (share).

*

Place a Dwelling: when the result table tells you to ‘place a dwelling’, pick from the dwelling icons and place it on a yellow circle on the map. Also mark on your character sheet that you have a dwelling and how much resources or bills it adds to your sheet.

7 Dwellings to Build & Rent: A-Frame, Tree-Pole, Dome-Shingle, Glass-Metal, Yurt-Teepee, Adobe-Cob, Under-Earth

Yurt-Teepee House = canvas tents and hides on frames [-4 savings, +1 rent income]

Adobe-Cob House = clay brick & stucco straw-bale [-5 savings, +2 rent income]

Under-Earth House = hill-side walls & sod roof [-6 savings, +2 rent income]

A-Frame House = cedar gable log-cabin [-7 savings, +3 income]

Tree-Pole House = up in trees on stilts and wedge beams [-8 savings, +3 rent income]

Dome-Shingle House = below the trees with decks [-9 savings, +4 rent income]

Glass-Metal House = geodesic, clear and colored glass [-10 savings, +5 rent income]

7 dwellings

  • That’s it!

Return to Sunshire

Posted in Fictional Stories, Uncategorized with tags , , , , , , on December 1, 2015 by Drogo

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Sunshire, a SCOD sister community, owned and run mostly by women; survived the apocalypse as well our own East-Coast SCOD shire. Sunshire was in the Mid-West, amid farmland as our area once was, before the devil-lopers came and destroyed most of our farms and wilderness. The tale I will tell now, is how we were able to make contact with the inhabitants of Sunshire again, after the collapse of our high-tech communication systems.

Mamma Karebear and her daughter Ranger Tess contacted me before Armageddon, about building a SCOD style eco-village in Misery, Kansas. My first thought was that is a terrible name for a county, and reminded me of Stephen King’s horror novels. However sometimes people make all the difference in why we do things. Karebear and Tess were good-hearted, kind, and creative people. They had already been developing their homestead as a working animal farm, but wanted to attract more people to build more of a community that lives there, which would help preserve the acres of natural land also. It was because of their dedication to sustaining cooperative communication, that we were able to draw up some plans and work together.

Karebear and her husband Brock, were first generation hippies. They were artists and farmers, and when they purchased their land in the 1960s, they began restoring the old german farm-house on the land. What little money they had came from their contract work with graphic art companies, and they made friends with everyone in the area that was the least bit friendly, as well as artists and naturalists. Some of their friends were famous environmentalists, and they hosted parties to encourage involvement in the Green Party, and other alternative ways. Their land became a sanctuary for hundreds of animals, and they raised their children to share their food and beds with dogs, cats, sheep, chickens, rabbits, and mice. The animals were like human family to Karebear’s family, except that some of them they killed and ate.

Tess was raised in this creative zoo, as a wildling steward. Tess made her own clothes, and her preferred garb was medieval style (SCA). Tess wrote stories and made videos which she published. She suffered from intense stomach pains, until she became deathly ill, and had to have medical doctors at a hospital operate to fix it; and so her life was saved. Her doctor bill afterwards was 10 billion dollars, so it is lucky that the Apocalypse ended bill collecting, as both phone lines and the national economy had been made obsolete by global mass conflicts, plagues, and famines.

In the early 21st Century, we designed and built a number of alternative architectural structures on their land using SCOD theories that fit their family and land. We began with repairing old sheds, building a green-house solarium addition to the old house, and smaller new out-buildings and follies that were affordable. Then we kept collecting materials and raising public funds, and constructed a small hobbit house, a-frame barn, and tree house. We were gearing up for more constructions like the medieval longhouse, and glass pavilion; when we heard on the news that WW3 had started, with terrorists and rebels over-throwing governments from the inside out, in mass attacks. The Mid-West did not see as much conflict as in larger urban areas of population, but it did not escape plagues, and did not need to be a metropolis to feel the effects of being cut off from public utilities.

I was not living there full time, and had only helped part-time over the years, a few months at a time. Since Armageddon started in late summer and fall, I had already returned to the East-Coast shire. That was the last time I would hear anything from Sunshire for many years.

As I learned later, Karebear and Tess had gathered all their nearby friends and family to Sunshire; and began survival plans to deal with the new reality that was emerging. Trade soon became more economically important than cash or credit, regarding outside transactions. It became quite clear that distance would be as problematic as it was before the industrial age. Ranger Tess had a plan, which involved horses and magic.

to be continued….